Overgrowth
Applies 1 stack of overgrowth. Upon reaching {[max_overgrowth_stacks]}, consume all stacks and deal {[min_overgrowth_damage]}-{[max_overgrowth_damage]} damage to all enemies in a {[range]}x{[range]} tile square.
Overgrowth
Quick Reference
- Type: Evolution ball (Cell + Earthquake)
- Effect: Applies overgrowth stacks on hit. Multiple stacks consume to deal AoE damage
- Solo tier: A
- Role: Stack-based burst AoE
Rating
Overgrowth is a "stack and detonate" AoE ball. AoE damage triggers on stack consumption, so high-hit-count builds maximize its value. While S-tier Magma and Inferno deal more raw output, Overgrowth's value compounds with bounce-heavy characters that stack rapidly, becoming a reliable late-game DPS source in Pit 20+.
You can't manually control the explosion timing — fire into clusters and let natural detonation occur.
Evolution Recipe
| Material A | Material B | Result |
|---|---|---|
| Cell | Earthquake | Overgrowth |
Both base balls. Among Cell evolutions, ranks behind Radiation Beam / Egg Sac in importance but still strong.
Build Paths
| Build | Order | Playstyle |
|---|---|---|
| Overgrowth + Inferno | + Inferno | Stack burst + burn spread |
| Overgrowth + Virus | + Virus | DoT during stack accumulation |
| Overgrowth + Nosferatu | + Nosferatu | Stack + summon multi-front |
Best Characters
- The Repentant — +5%/bounce, accelerated stack accumulation
- The Ascetic — Right-angle bounces maximize hit count
- The Carouser — Orbital balls maintain hits
Best Passives
- Eyeball — AoE damage amp
- Wagon Wheel — Stack accumulation accelerator
- Rubber Headband — More bounces
Playstyle Tips
- Maximize hit count: slow stacking = slow detonation rhythm
- Detonate in cluster centers: scattered enemies waste AoE
- Coexists with Magma/Inferno: covers both burst and persistent damage
TL;DR
Overgrowth is the stack-and-burst A-tier AoE. Behind S-tier on raw output but excels with bounce-heavy builds. Becomes S+ with right combos.