Zombie Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Infects enemies on hit. When an infected enemy dies, they have a chance to resurrect as a friendly zombie that attacks other enemies |
| Category | Infection / Necromancy |
| Tier | A |
Rating
Zombie is an A-tier ball with a necromancer-style mechanic: it infects enemies on contact, and when an infected enemy dies, there's a proc chance they rise as a friendly zombie that fights for you.
The core appeal is the snowball potential. Each zombie you create fights other enemies, potentially killing more, potentially generating more zombies. In large-wave stages with many weak enemies, this can produce a self-sustaining zombie army that continuously grinds down incoming threats.
The mechanic is proc-dependent — not every kill generates a zombie — but each zombie costs nothing extra. High-attack enemy types are especially valuable zombie targets since their zombified form retains those stats and turns them against their former allies.
When to Pick
- Dense wave stages where many enemies are available to infect and kill
- Long encounters where zombie snowballing has time to compound
- Builds that want passive damage and frontline presence without additional investment
- Against high-attack enemies that become powerful allies when zombified
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Swarm-management builds | S | More zombies = more indirect DPS; the army grows without additional active investment |
| Mass-kill builds | A | High kill counts increase total zombie procs per round |
| Endurance builds | A | Zombie armies compound over long rounds, scaling up total output |
Recommended Passives
| Passive | Synergy |
|---|---|
| Zombie proc chance up | Higher resurrection probability per infected kill |
| Zombie duration extension | Zombies stay active longer, contributing more total damage |
| Zombie damage up | Zombified enemies deal more damage to their former allies |
| Infection spread | Spreads infection to nearby enemies from a single hit |
| Kill accelerator | Faster kills on infected enemies means faster zombie generation |
Tips
- Infect strong enemies first — a powerful enemy zombified becomes a powerful ally; prioritize high-attack targets
- Mass-infect then clear — spread infection broadly, then eliminate all infected enemies at once to maximize zombie proc opportunities
- Use zombies as a frontline shield — let zombies absorb incoming damage from enemies while you deal with threats from safety
- Stack proc-chance passives — proc variance is the main limiting factor; higher chance per kill makes the mechanic much more consistent
TL;DR
Zombie infects enemies on hit, converting killed infected enemies into friendly fighters with a proc chance. A-tier necromancer ball. Snowballs into a zombie army over long rounds and in high-density stages.