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Pressure Valve

Overview

Field Value
Name Pressure Valve (圧力弁)
Type Base Passive
Tier S
Effect Enemies explode on death, dealing 20-30 damage to adjacent enemies

Evaluation

A standout S-tier passive for clearing groups. When an enemy dies, it explodes and deals damage to adjacent enemies — if those enemies die from the explosion, they also explode, triggering a chain reaction that can wipe entire waves.

The passive scales exponentially with enemy density. In mid-to-late wave situations where enemies pack together, a single kill can cascade into a full-board clear. Less effective against bosses (explosions don't apply to bosses), so keep that context in mind when building.

Against regular waves, Pressure Valve is among the most powerful passives in the game.

Synergies

Ball Synergies

Ball Rating Reason
Bleed ★★★ Bleed damage bleeds multiple enemies to near-death, setting up chain explosions
Poison ★★★ Poison DoT kills multiple enemies simultaneously, triggering chain blasts
Ghost ★★★ Pierces all enemies in a line, accumulating kills for chain explosions
Bomb ★★★ Explosion + Pressure Valve explosion double-clears the field
Freeze ★★☆ Focus frozen enemies to burst-kill and start the chain

Passive Synergies

Passive Rating Reason
Ethereal Cloak ★★★ Multi-kill through piercing keeps chains going constantly
Dynamite ★★★ Explosive enemies interacting creates a snowball of blast damage
Magic Staff ★★☆ AOE damage boost amplifies the explosion damage
Midnight Oil ★★☆ Burn DoT kills create a steady stream of chain explosions

Recommended Characters

Character Priority Reason
Warrior ★★★ Covers weak group-clear with pure explosion output
Empty Nester ★★★ Multiple fire lines create consistent multi-kills for chains
Physicist ★★★ Fast fire rate triggers first kills quickly to start chains
Radical ★★☆ Mix it up in the wave while maintaining explosion chains
Ascetic ★★☆ High per-ball kill power reliably starts explosion chains

Pickup Priority

Always prioritize in enemy-dense stages. Against packed waves, this passive alone can decide games. Slightly lower priority in pure boss-focused builds, but remains strong even then.