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[Dominion] Disciple Card Guide

Rating of the Adventures card Disciple. Cost 5 Action-Traveller.

Disciple

Basic Info

  • Type: Action-Traveller
  • Cost: 5 (exchange from Fugitive only)
  • Effect: You may play an Action from your hand twice / Gain a copy of that Action. Exchange for Teacher on discard.

Rating

Fourth step of the Peasant line. Play an Action twice and gain a copy — Throne+gain combined.

How to Play

From Fugitive exchange. Push to Teacher.

Default: advance every turn. Teacher's permanent tokens trump.

Key Combos

Disciple + Smithy: Play Smithy twice + gain Smithy.

Disciple + Market: Cantrip + gain Market.

Disciple + Hero (parallel): two Traveller lines progressing.

Synergies

  • Smithy / Council Room: doubled draw.
  • Market: cantrip + gain.
  • Remodel: pre-Teacher alternative.

Counters & Bad Matchups

  • Short games: don't reach Teacher.
  • Few strong Actions: doubling target lacking.

Advanced Tips

Default-advance every turn.

Disciple unneeded post-Teacher, focus on pre-Teacher leverage.

Gain choice: Doubling + gaining strong Actions snowballs.