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[Dominion] Disciple Card Guide
Rating of the Adventures card Disciple. Cost 5 Action-Traveller.
Disciple
Basic Info
- Type: Action-Traveller
- Cost: 5 (exchange from Fugitive only)
- Effect: You may play an Action from your hand twice / Gain a copy of that Action. Exchange for Teacher on discard.
Rating
Fourth step of the Peasant line. Play an Action twice and gain a copy — Throne+gain combined.
How to Play
From Fugitive exchange. Push to Teacher.
Default: advance every turn. Teacher's permanent tokens trump.
Key Combos
Disciple + Smithy: Play Smithy twice + gain Smithy.
Disciple + Market: Cantrip + gain Market.
Disciple + Hero (parallel): two Traveller lines progressing.
Synergies
- Smithy / Council Room: doubled draw.
- Market: cantrip + gain.
- Remodel: pre-Teacher alternative.
Counters & Bad Matchups
- Short games: don't reach Teacher.
- Few strong Actions: doubling target lacking.
Advanced Tips
Default-advance every turn.
Disciple unneeded post-Teacher, focus on pre-Teacher leverage.
Gain choice: Doubling + gaining strong Actions snowballs.