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[Dominion] Relic Card Guide - Treasure Attack with -1 Card Token

Rating of the Adventures card Relic. Cost 5 Treasure-Attack. Worth $2; each other player puts their -1 Card token on top of their deck.

Relic

Basic Info

  • Type: Treasure-Attack
  • Cost: 5
  • Effect: Worth $2. Each other player puts their -1 Card token on top of their deck.

Rating

Adventures Treasure-Attack. $2 is sub-Gold but the persistent -1 Card token devastates draw-engines. On unprotected boards, fire each turn = opponent's hand size drops to 4 indefinitely.

Tier A attack — short of Witch but adds money + harassment dual-purpose.

How to Play

Pick at $5. Target 1-2 copies. Mid-game, fire before opponent's engine spins up. -1 Card persists per shuffle.

More draw doesn't fix it; the token reapplies each shuffle.

1-2 Relics suffice; more is overkill.

When to Pick / Skip

Shines on:

  1. Few attack defenses (Moat / Lighthouse).
  2. Opponent aims for draw-everything engine.
  3. Treasure-heavy own build.

Skip:

  1. Lighthouse / Moat abundant.
  2. Rush boards.
  3. Engine-only own build no longer wants Treasure mid-late.

Key Combos

Relic + Throne Room / King's Court: $2 doubled (attack only once).

Relic + Smithy: draw enables Relic firing.

Relic + Witch: dual attack.

Relic + Margrave / Torturer: handsize harassment.

Relic + Chapel: own deck cleanup.

Synergies

  • King's Court: $2 doubled.
  • Witch: dual attack.
  • Margrave / Torturer: handsize.
  • Chapel / Vault: trash.
  • Smithy: draw.
  • Silver / Gold: treasure build.

Counters & Bad Matchups

  • Moat / Lighthouse / Caravan Guard.
  • Engine that adapts to BM.
  • Rush games.
  • Mirror Relic stalemate.

Advanced Tips

Fire timing: just before opponent's engine completes. Continuous -1 draw cripples engine assembly.

Don't over-stack: one copy fires the attack effectively. Extras are pure $2.

Engine perspective: facing Relic, switch to BM rather than committing to engine.

Mirror match: dual Relic = mutual slowdown.

Lighthouse blocks Relic. Switch to non-attack disruption.

KC + Relic: doubles money but attack token applies once per Relic.

Pair with Chapel: shrink own deck while opponent is locked at -1 draw.