[Dominion] Relic Card Guide - Treasure Attack with -1 Card Token
Rating of the Adventures card Relic. Cost 5 Treasure-Attack. Worth $2; each other player puts their -1 Card token on top of their deck.
Relic
Basic Info
- Type: Treasure-Attack
- Cost: 5
- Effect: Worth $2. Each other player puts their -1 Card token on top of their deck.
Rating
Adventures Treasure-Attack. $2 is sub-Gold but the persistent -1 Card token devastates draw-engines. On unprotected boards, fire each turn = opponent's hand size drops to 4 indefinitely.
Tier A attack — short of Witch but adds money + harassment dual-purpose.
How to Play
Pick at $5. Target 1-2 copies. Mid-game, fire before opponent's engine spins up. -1 Card persists per shuffle.
More draw doesn't fix it; the token reapplies each shuffle.
1-2 Relics suffice; more is overkill.
When to Pick / Skip
Shines on:
- Few attack defenses (Moat / Lighthouse).
- Opponent aims for draw-everything engine.
- Treasure-heavy own build.
Skip:
- Lighthouse / Moat abundant.
- Rush boards.
- Engine-only own build no longer wants Treasure mid-late.
Key Combos
Relic + Throne Room / King's Court: $2 doubled (attack only once).
Relic + Smithy: draw enables Relic firing.
Relic + Witch: dual attack.
Relic + Margrave / Torturer: handsize harassment.
Relic + Chapel: own deck cleanup.
Synergies
- King's Court: $2 doubled.
- Witch: dual attack.
- Margrave / Torturer: handsize.
- Chapel / Vault: trash.
- Smithy: draw.
- Silver / Gold: treasure build.
Counters & Bad Matchups
- Moat / Lighthouse / Caravan Guard.
- Engine that adapts to BM.
- Rush games.
- Mirror Relic stalemate.
Advanced Tips
Fire timing: just before opponent's engine completes. Continuous -1 draw cripples engine assembly.
Don't over-stack: one copy fires the attack effectively. Extras are pure $2.
Engine perspective: facing Relic, switch to BM rather than committing to engine.
Mirror match: dual Relic = mutual slowdown.
Lighthouse blocks Relic. Switch to non-attack disruption.
KC + Relic: doubles money but attack token applies once per Relic.
Pair with Chapel: shrink own deck while opponent is locked at -1 draw.