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[Dominion] Scrying Pool Card Guide - Action-Chain Drawer

Rating of the Alchemy card Scrying Pool. Cost 2+P Action-Attack. +1 Action, manipulate top decks, draw until non-Action revealed.

Scrying Pool

Basic Info

  • Type: Action-Attack
  • Cost: 2+P (requires Potion)
  • Effect: +1 Action / Each player (including you) reveals their top card; you choose discard or replace. Then reveal cards from your deck until a non-Action; put all revealed Actions into your hand.

Rating

Action-engine super drawer. Draws "every Action in your deck." 1 Pool can yield +5-10 cards in heavy-Action decks.

Biggest strength: scaling draw with Action density. 75% Action = +3-4, 90% Action = +7-8.

Tier A-S. On Action-engine boards (Alchemists, Familiars, Villages) Pool shines. On Treasure-heavy supplies, halved value.

How to Play

Open Potion + Silver. Pool turns 3-5.

Mid: Pool every turn for chain draw, multiples for explosive turns.

Late: Treasure density rises and value drops; pivot to Province economy.

Action Density Math

Pool draw scales with Action ratio:

  • 50% Actions: average +1
  • 70% Actions: average +2.3
  • 80% Actions: average +4
  • 90% Actions: average +9

Higher ratio = exponential growth.

Attack Component

Reveal-and-process opponent topdecks. Mostly used to set up your own next draw, not to wreck them. Can deny opponent Silver/Gold occasionally.

Key Combos

Scrying Pool + Alchemist: Many Alchemists = massive Pool draw.

Scrying Pool + Familiar: Familiar Action density + curse-spreading.

Scrying Pool + Vineyard: Action density boosts both.

Scrying Pool + Villages: Action count fuel.

Scrying Pool + Scrying Pool: Multi-Pool turns chain explosively.

Scrying Pool + University: Gain path.

Synergies

  • Potion: Required.
  • Alchemist: Action base.
  • Familiar: Attack + density.
  • Vineyard: Action = score.
  • Villages: Action count.
  • University: Gain path.
  • Remodel: Conversion to Actions.

Counters & Bad Matchups

  • Treasure-heavy: Pool draw collapses.
  • Terminal-draw conflict: Smithy / Witch can clog draw with non-Actions.
  • Hand-attacks: Can't fire Pool with reduced hand.
  • Potion non-reusable: Single-shot Pool too expensive.

Advanced Tips

Scrying Pool strategy targets "all-Action" decks. Trash Estates/Coppers/Silvers; Golds optional.

Multi-Pool stacks: 2-3 Pools chain back-to-back; first Pool draws to next Pool, infinite-feeling chain.

Topdeck manipulation: dump Estate/Copper from your topdeck to ensure next Pool reveal hits Actions.

Pool + Vineyard: Action max = Pool max + Vineyard max. Twin scaling.

Pool + Chapel: Chapel thins, Pool exploits the resulting Action density.