[Dominion] Barbarian Card Guide - Liaison Curse-Junker Attack
Rating of the Allies card Barbarian. Cost 5 Action-Attack-Liaison. +$2, each other player trashes top of deck and gains a Curse or cheaper card.
Barbarian
Basic Info
- Type: Action-Attack-Liaison
- Cost: 5
- Effect: +$2 / Each other player trashes the top card of their deck. If it cost $3+, they gain a cheaper card of a different name; otherwise they gain a Curse.
- Liaison: gain a Favor on buy.
Rating
Tier A. One of Allies' strongest attacks. +$2 plus mass-trash, downgrade, and curse-junk in one play.
Wrecks engine builds: trashes a key village or draw from opponent's deck and replaces with junk. Doubles as Liaison for Favor income.
How to Play
$5 turn — Barbarian top pick. Disrupt opponent's deck early, widen the build gap.
Per-turn play locks opponents under junk while you gain $2 + Favor.
Liaison synergy: pair with Favor abilities for compounding edge.
When to Pick / Skip
Almost always pick. Skip when:
- Reaction-heavy mirror (Moat, Diplomat, Lighthouse).
- Very short games.
- Existing strong trasher overlaps role.
Key Combos
Barbarian + KC / TR: doubled.
Barbarian + other attacks (Witch, Torturer): stacked.
Barbarian + draw engine: every-turn fire.
Barbarian + Liaison cards: Favor synergy.
Barbarian + Rebuild: process the Curses you get.
Barbarian + Treasury / topdeck: aim attacks.
Synergies
- KC / TR: doubled.
- Other attacks: stack.
- Engine: per-turn.
- Liaisons: Favor pile.
- Rebuild: Curse process.
- Engineer / University: gain.
Counters & Bad Matchups
- Moat / Diplomat / Lighthouse.
- Short games.
- Heavy trash builds.
Advanced Tips
KC + Barbarian: $4 + 2 attacks; lockdown power.
Curse pile drain timing: rush before opponent reacts.
Liaison Favor: spend on Allies abilities for compounding.
Barbarian + Rebuild: Curses become VP fuel.
Mirror: more Barbarians first → win.
3-pile to-go: Curses + Barbarian + closer.