[Dominion] Fairgrounds Card Guide - Variety-Based Victory
Rating of the Cornucopia card Fairgrounds. Cost 6 Victory. Worth 2 VP per 5 differently-named cards in deck (max ~8 VP).
Fairgrounds
Basic Info
- Type: Victory
- Cost: 6
- Effect: Worth 2 VP per 5 differently-named cards you have (round down).
Rating
A unique VP card: cost 6, up to 8 VP at 20 distinct names — matches or beats Province (6 VP at cost 8). 20 distinct names is tight; requires variety-focused construction.
Big draw: cost-6 Province-equivalent VP. 3-pile-out wins are possible without buying Provinces.
Weakness: low VP until distinct count climbs. 10 distinct = 2 VP, 15 = 4 VP. Sub-Province until 20.
Overall A. Strong on variety boards; mid on stripped-down setups.
How to Play
Mid-late, when distinct count nears 15+, start buying Fairgrounds. Ideal: 20+ distinct, then stack 2-3 Fairgrounds.
Distinct counts: Copper / Silver / Gold / Estate / Duchy / Province / Curse / 10 Kingdom = 17 baseline. 20+ needs Colony / Platinum / Cornucopia Prizes / Ruins.
Tricks:
- Buy each Kingdom at least once (duplicates unneeded)
- Keep at least 1 of each base card (don't fully Chapel away)
Key Combos
Fairgrounds + Horn of Plenty: variety synergy, mutual boost.
Fairgrounds + variety gain (Remodel, Expand, Artisan): swap into new names.
Fairgrounds + Library: smoothing draws keeps variety play stable.
Fairgrounds + Menagerie: hand-diversity bonus aligns.
Fairgrounds + Bridge: cost reduction makes variety affordable.
Fairgrounds + Ambassador: pass back keeps types if not zeroed.
Fairgrounds + Banish: thin without losing types.
Synergies
- Horn of Plenty: variety synergy.
- Menagerie: hand diversity.
- Remodel / Expand: convert into new names.
- Bridge: cost reduction.
- Library: smoothing.
- Gardens: alt-VP coexistence.
- Harem (Intrigue): extra type/treasure.
- Duke (Intrigue): Duchy strategy compounds.
Counters & Bad Matchups
- Same-name spam: 3 Smithies = 1 type.
- Limited Kingdom (5-6 piles): hard to reach 20.
- Heavy thinning: Chapel-away of Coppers / Estates removes types.
- Rush ends: game ends before Fairgrounds peaks.
- Pure BM: low variety.
Advanced Tips
Always track distinct count. Default: 1 of each Kingdom card.
Caution with thinning: Chapel-trashing all 7 Coppers removes Copper type. Keep 1 each.
Curse counts as a type. If opponent curse-spreads, deliberately keeping 1 Curse is +1 type → +1 VP block (offsets -1 VP).
20 distinct = realistic ceiling. 8 VP × 2-3 Fairgrounds = 16-24 VP, often game-winning.
Prizes (Tournament): all 5 Prizes = +5 distinct. Massive boost on Tournament boards.
Colony games: Colony + Platinum = +2 distinct, easier to reach 20.