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地下墓所
Action 5 Dark Ages

Catacombs

地下墓所

Catacombs

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: Look at top 3 cards. Either put them into hand, or discard them and draw 3. On trash, gain a cheaper card.

Rating

Terminal +3 Cards with mode-choice. Smithy-plus, with TfB rider on trash. A-tier.

How to Play

Opening: $5 Catacombs. Smithy-equivalent draw with flexibility.

Midgame: Engine staple. +3 draw consistent.

Endgame: Procession / Remodel for trash bonus → cheaper card gain. Province bridging.

Key Combos

  • Procession: Catacombs(5) → trash → cheaper gain + 6-cost gain.
  • Remodel: Catacombs → Gold.
  • Apprentice: Trash for +5 draw.
  • Fortress loop fuel.

Synergies

  • Procession / Remodel / Apprentice: Trash-bonus.
  • Throne: 2 plays = 6 cards seen.
  • Smithy / Market / Hunting Grounds: Draw engine.
  • Chapel: Thinned deck = perfect Catacombs.
  • Gardens: Cheaper gains add VP.

Counters & Bad Matchups

  • Terminal-heavy: Catacombs terminal too.
  • Inconsistent decks: 3-look may show all bad.
  • Low $5 access: No buys.
  • Ruins-flooded: Scan reveals Ruins.

Advanced Tips

Take vs Discard choice depends on hand. Engine pieces in top 3 = take. Treasure-heavy = discard and re-draw.

On-trash gain capped at cheaper-than-Catacombs (so $4-, can't reach Province but can reach Gold-tier 5s — wait, must be cheaper, so $4-). Re-checking: yes, $4 max. Still useful for engine pieces.

Procession Catacombs = 2 gains + extra draw + 6-cost gain. Engine endgame.