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襲撃者
アクション・アタック・略奪者 4 Dark Ages

Marauder

襲撃者

Marauder

Basic Info

  • Type: Action-Attack-Looter
  • Cost: 4
  • Effect: Gain a Spoils. Each other player gains a Ruins.

Rating

Tier A-. Cost-4 junker plus self-Spoils. Spreads Ruins (5 variants) — clogs opponents while you bank instant Treasure.

How to Play

$4 turn — Marauder is top pick. Junk early, gain economy.

Per-turn Marauder = continuous opponent disruption. Spoils give immediate $3.

5-type Ruins make countering harder — opponents can't strategy around one.

When to Pick / Skip

Pick when:

  1. Want junker attack.
  2. Want Spoils economy.
  3. Few attacks otherwise.

Skip when:

  1. Reaction-heavy mirror.
  2. Strong trash on board.
  3. Short games.

Key Combos

Marauder + KC / TR: doubled.

Marauder + other attacks (Witch, Mountebank): stack.

Marauder + Chapel / Altar: process Ruins.

Marauder + draw deck: per-turn.

Marauder + Rebuild: Ruins processing.

Marauder + Pillage / Knights: stack.

Synergies

  • KC / TR: doubled.
  • Other attacks: stack.
  • Chapel / Altar: cleanup.
  • Draw deck: per-turn.
  • Rebuild: process.
  • Pillage / Knights: stack.

Counters & Bad Matchups

  • Moat / Diplomat / Lighthouse.
  • Strong trasher pre-built.
  • Short games.
  • Overlapping attacks.

Advanced Tips

KC + Marauder: 2 Spoils + 2 Ruins distributed.

Ruins are 5 random types — no consistent counter.

Per-turn engine with Marauder = constant junk pressure.

Drain Ruins fast for max effect.

Mirror: more Marauders → more junk → win.