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建て直し
Action 5 Dark Ages

Rebuild

建て直し

Rebuild

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +1 Action / Name a card. Reveal cards from your deck until you reveal a Victory card that isn't the named card. Discard the others, trash the revealed Victory card, and gain a Victory card costing up to 3 more than it.

Rating

The fastest and one of the strongest VP-generating cards in all of Dominion. Estate → Duchy → Province in a one-way upgrade chain. At cost 5, this output is absurd; "Rebuild BigMoney" is a near-universal default plan when present.

Biggest strength: non-terminal (+1 Action) VP generation. Remodel/Altar consume cards from hand. Rebuild searches your deck for the named VP, leaving your hand untouched. +1 Action lets you fire multiple per turn.

Weakness: must transition Duchies → Provinces. Run out of Duchies (8 in supply) and the chain breaks. Balance Duchy production vs direct Province buys.

S+ tier (Rebuild BM is one of Dominion's strongest dedicated strategies). Auto-buy when present.

How to Play

5/2 opening: must-buy Rebuild. 4/3: take Rebuild on first 5-coin slot. Standard 2-3 copies.

Mid-game: every turn fire Rebuild for Estate → Duchy upgrades. Once Estates exhausted, swap to Duchy → Province.

End-game: name Province (so it isn't trashed). Reveal until non-Province VP appears, trash that (Duchy), gain Province. Pile out or out-point.

Rebuild BM Standard Line

  1. Open: Rebuild + Silver.
  2. Mid: 2nd-3rd Rebuild, Silver → Gold.
  3. Estates → Duchies (3-4 Estates → 3-4 Duchies).
  4. Duchies → Provinces.
  5. Province pile-out or score-edge.

7-10 turn Province pile-out is the target — faster than vanilla BM.

Key Combos

Rebuild + Fortress: Revealed Fortresses are discarded, not trashed.

Rebuild + Altar: Altar gains Rebuild copies for chain-buying.

Rebuild + Witch/Cultist: Junk attacks dilute the deck. Rebuild's name-then-reveal mechanic lets you flush junk to discard while finding VP.

Rebuild + Bridge: Bridge reduces VP cost; Rebuild upgrades cheaper Provinces (rules: +3 cost is fixed, but Bridge's discount applies to gains).

Rebuild + Great Hall/Island/Feodum: Special VP cards chain into the upgrade.

Synergies

  • Silver/Gold: Economic base.
  • Fortress: Non-terminal village (revealed → discard).
  • Altar: Cost-5 gain for more Rebuilds.
  • Bridge: Province discount.
  • Great Hall (Intrigue) / Island (Seaside) / Feodum: Special VP chains.
  • Remodel / Expand: Gain Estates → Rebuild upgrades them.

Counters & Bad Matchups

  • Insufficient Duchy throughput: Province chain breaks.
  • Deck-shuffling attacks: Reveal mechanism slowed.
  • Bishop / point-trash: Rebuild doesn't pressure opponents.
  • Ambassador for VP removal: Source material gone.

Advanced Tips

Balance Estates/Duchies/Provinces awareness — too many Duchies stuck without Province route is a dead end.

Province naming behavior: Name Province → reveal until non-Province VP → trash that → gain Province (since named card is "skipped"). Subtle but critical.

Rebuild mirror: First mover wins. Squeeze every point — single-VP edge decides Province pile-out timing.

Duchy + 5 + Island combo: Island reduces effective Duchy cost, Rebuild can gain "9-cost VP equivalent" via the +3 chain.