[Dominion] Bustling Village Card Guide - +3 Action Settler Recall Village
Rating of the Empires card Bustling Village. Cost 5 Action. +1 Card +3 Actions, may take a Settlers from discard to hand.
Bustling Village
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +3 Actions / You may reveal a Settlers from your discard pile and put it into your hand.
- Split pile: 5 Settlers / 5 Bustling Village per pile.
Rating
Tier A. Empires' premier super-village: $5 for +1 Card / +3 Actions / Settlers recovery.
+3 Actions is elite — chain three terminals. Settlers recall further smooths.
Bottom of split pile (Settlers must drain first).
How to Play
Early, drain Settlers to expose Bustling Village.
$5 turn — top pick (or Gold). +3 Action village is among Dominion's best.
Settler-recall: pull Settler from discard for free hand boost.
Engine core: chain Smithy / Royal Blacksmith / attacks via Bustling Village.
When to Pick / Skip
Almost always top engine pick. Skip when:
- Game ends before Settlers drain.
- Strong attacks disrupt the engine.
- Better village covers role.
Key Combos
Bustling Village + KC / TR: doubled.
Bustling Village + big terminal draw (Royal Blacksmith, Council Room): chain.
Bustling Village + Settlers: split pile + recall.
Bustling Village + attacks (Witch, Torturer, Minion): chain.
Bustling Village + Engineer: cost-5 gain.
Bustling Village + University: free gain.
Bustling Village + Market / Spice Merchant: +Buy + Actions.
Synergies
- Settlers: split pile + recall.
- KC / TR: doubled.
- Strong terminals: chain.
- Engineer / University: gain.
- Big draw: engine pioche.
- Smithy variants: chain.
Counters & Bad Matchups
- Short games — Settlers won't drain.
- Heavy attacks (Witch, Torturer).
- Copper-loyal builds — surplus actions.
Advanced Tips
Drain Settlers first to flip pile.
KC + Bustling Village: +2 cards / +6 actions / 2 Settler recalls.
Engine mid-game: 3-4 Bustling Villages chain 6-8 terminals — ideal.
3-pile to-go: Settlers + Bustling Village + extra pile.
Mirror: race for Bustling Village; village count decides.
Recall is optional. Take Settlers when handsize wanted; skip if redundant.