[Dominion] Charm Card Guide - Treasure or Copy Gainer
Rating of the Empires card Charm. Cost 5 Treasure. Choose: +$2 +1 Buy, or next card you buy this turn lets you also gain a different card with same cost.
Charm
Basic Info
- Type: Treasure
- Cost: 5
- Effect: Choose: (A) +$2 +1 Buy. (B) The next time you gain a card costing $2+ this turn, gain a different card with the same cost.
Rating
Flexible Empires Treasure. A = Silver + Buy. B = "Free same-cost card on next gain". Situational.
Strength: B doubles deck-build speed for $5 actions. Province + another $8 in one turn possible.
Tier A; supply-dependent. High when $5 has strong actions.
How to Play
Early: $5 buy. Treasure income + flex.
Mid: A for BM-style; B for $5-action stack.
Late: B for Province + another $8.
A/B Choice
A (+$2 +1 Buy):
- Need money.
- Multi-small-cards.
- No B target.
B (same-cost gain):
- Stack $5 actions fast.
- Province + $8 card.
- Accelerate deck building.
Key Combos
Charm + Engineer: Engineer-gain Province → next turn Charm B = +$8.
Charm + Crown/Throne (treasure double): Crown-Charm = 2 plays (B-trigger 1× though).
Charm + Market/+1 Buy: Multi-buy combo.
Charm + Overlord: Gain combo.
Synergies
- Strong $5 cards (Witch, Market, Lab, Temple, Engineer): B targets.
- +1 Buy: Multi-buy.
- Crown/Throne: Doubling.
- Overlord: Gain.
Counters & Bad Matchups
- Weak $5 supply: B value low.
- Heavy trasher: Charm trash candidate.
- Short games: No accumulation.
Advanced Tips
True B value: Same-cost gain doubles build speed.
Province + $8 card (B): 3-pile finisher.
Stack 3-4 Charms: Per-turn B-trigger.
Mirror: Early Charm wins.
3-pile: Charm pile empty + others = end.
Charm-BM hybrid: Treasure income + B flexibility.