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[Dominion] City Quarter Card Guide - Action Reveal Drawer

Rating of the Empires card City Quarter. Cost $8 Debt Action. +2 Actions / reveal hand; +1 Card per Action revealed.

City Quarter

Basic Info

  • Type: Action
  • Cost: $8 (Debt)
  • Effect: +2 Actions. Reveal your hand; +1 Card per Action revealed.

Rating

Empires unique drawer. +2 Actions + scaling draw. Hand full of actions = mass draw. Engine-specialized.

Strength: Scaling. 5-6 actions in hand = +5-6 cards. S-tier engine draw.

Tier A; S in engine specialization. Debt locks early.

How to Play

Early: not buyable (Debt $8). Mid-onward.

Mid: 1-2 copies as main engine drawer post-engine.

Late: 4-6 actions revealed = 4-6 draws, Province rush.

Maximizing Action Count

Draws = Actions in hand.

  • 1 action = +1 (weak).
  • 3 = +3 (Smithy).
  • 5 = +5 (beats Council Room).
  • 7 = +7 (explosion).

Stack villages to accumulate actions.

Key Combos

City Quarter + Villages (Village, Inn, Worker's Village, Bustling Village): Action count.

City Quarter + Smithy/Lab: Hand-fill targets.

City Quarter + Crown/Throne: Doubled = +4 actions + 2x draw.

City Quarter + Overlord: Overlord is Action.

City Quarter + Engineer: Gain accelerator.

Synergies

  • Villages: Action count.
  • Terminals (Smithy, Lab): Reveal targets.
  • Crown/Throne/KC: Doubling.
  • Overlord: Copy.
  • Engineer: Gain.

Counters & Bad Matchups

  • BM-light supply: Low draw count.
  • Heavy trasher: Action count thinned.
  • Short games: Debt repay too late.

Advanced Tips

True value: Engine-tail mass draw. 5 actions + CQ = +5 draws.

CQ + village synergy: Village adds action; village also revealed; +1 draw bonus.

CQ + Crown doubled: +4 actions + 2x draw.

Debt timing: Repay $8 next turn. Engine handles.

Mirror: First-mover wins.

3-pile: Empty CQ pile (10) for end.