[Dominion] City Quarter Card Guide - Action Reveal Drawer
Rating of the Empires card City Quarter. Cost $8 Debt Action. +2 Actions / reveal hand; +1 Card per Action revealed.
City Quarter
Basic Info
- Type: Action
- Cost: $8 (Debt)
- Effect: +2 Actions. Reveal your hand; +1 Card per Action revealed.
Rating
Empires unique drawer. +2 Actions + scaling draw. Hand full of actions = mass draw. Engine-specialized.
Strength: Scaling. 5-6 actions in hand = +5-6 cards. S-tier engine draw.
Tier A; S in engine specialization. Debt locks early.
How to Play
Early: not buyable (Debt $8). Mid-onward.
Mid: 1-2 copies as main engine drawer post-engine.
Late: 4-6 actions revealed = 4-6 draws, Province rush.
Maximizing Action Count
Draws = Actions in hand.
- 1 action = +1 (weak).
- 3 = +3 (Smithy).
- 5 = +5 (beats Council Room).
- 7 = +7 (explosion).
Stack villages to accumulate actions.
Key Combos
City Quarter + Villages (Village, Inn, Worker's Village, Bustling Village): Action count.
City Quarter + Smithy/Lab: Hand-fill targets.
City Quarter + Crown/Throne: Doubled = +4 actions + 2x draw.
City Quarter + Overlord: Overlord is Action.
City Quarter + Engineer: Gain accelerator.
Synergies
- Villages: Action count.
- Terminals (Smithy, Lab): Reveal targets.
- Crown/Throne/KC: Doubling.
- Overlord: Copy.
- Engineer: Gain.
Counters & Bad Matchups
- BM-light supply: Low draw count.
- Heavy trasher: Action count thinned.
- Short games: Debt repay too late.
Advanced Tips
True value: Engine-tail mass draw. 5 actions + CQ = +5 draws.
CQ + village synergy: Village adds action; village also revealed; +1 draw bonus.
CQ + Crown doubled: +4 actions + 2x draw.
Debt timing: Repay $8 next turn. Engine handles.
Mirror: First-mover wins.
3-pile: Empty CQ pile (10) for end.