[Dominion] Engineer Card Guide - Gain + Trash-to-Gain Chain
Rating of the Empires card Engineer. Cost $4 Debt Action. Gain a card costing up to $4. You may trash this; if so gain another up to $4.
Engineer
Basic Info
- Type: Action
- Cost: $4 (Debt)
- Effect: Gain a card costing up to $4. You may trash this; if you do, gain another card costing up to $4.
Rating
Empires gain-chain. 2 gains per play (trash-trigger). Engine construction speed.
Strength: 1 play = 2 gains. Massive deck-building velocity.
Tier S, engine cornerstone. Debt early-burden but mid-late insane.
How to Play
Early: $4 Debt buy. Repay $4 next turn.
Mid: Gain Silver/junk + trash for second gain. Build + thin.
Late: Trash Engineer for mass $4 gains, 3-pile finisher.
Gain Targets
Priority:
- Strong $4 actions (villages, lower Lab-class, Temple, Remodel).
- Efficient $3 (Silver mostly).
- Silver: BM boost.
- Castle (Humble): VP unlock.
Key Combos
Engineer + Temple: Temple ($4) gain → VP tokens.
Engineer + Castles (Humble): Castle gain → chain.
Engineer + Villa: Villa ($4) gain → Action phase return.
Engineer + Crown/Throne: Doubled = +4 gains.
Engineer + Overlord: Copy.
Synergies
- $4 strong cards (Village, Villa, Temple, Remodel, Silver): Targets.
- Castles: Chain.
- Crown/Throne: Doubling.
- Overlord: Copy.
- Forum: Engineer can gain Temple while Forum stacks.
Counters & Bad Matchups
- Weak $4 supply: Low-quality gains.
- Heavy trasher: Compete with Engineer trash slot.
- Short games: Debt repay too late.
Advanced Tips
True value: 1 play = 2 gains. Deck velocity 2x.
Engineer + Crown: Crown-Engineer = +4 gains in one turn.
Engineer + KC: 6 gains. Massive build.
Trash timing: Engine in place → trash without hesitation.
Debt repay: $4 next turn. Engine handles.
Mirror: First-mover wins.
3-pile: Pile multiple via Engineer.