[Dominion] Groundskeeper Card Guide - VP Tokens on Victory Gain
Rating of the Empires card Groundskeeper. Cost 5 Action. +1 Card +1 Action / +1 VP token whenever you gain a Victory card this turn.
Groundskeeper
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +1 Action / This turn, when you gain a Victory card, +1 VP token.
Rating
Empires unique VP-earner. Cantrip (+1 Card +1 Action) with "+1 VP per Victory gain this turn".
Strength: cantrip = no action friction. Mass VP tokens through engine play.
Tier A; S+ on Province-per-turn engines. VP tokens directly = final score.
How to Play
Early: $5 buy. Engine core.
Mid: 1-2 in engine build.
Late: Province/Duchy/Estate gain = +1 VP token each. Stack Groundskeepers for multiplier.
VP Token Math
2 Groundskeepers + Province gain = +2 VP.
3 Groundskeepers + Province + Duchy in one turn = +6 VP.
5-6 Province turns × 3 Groundskeepers = +15-18 VP.
Key Combos
Groundskeeper + +1 Buy: Multi-VP cards per turn.
Groundskeeper + Engineer: Gain trigger.
Groundskeeper + Castles (Crumbling, Small): Per-Castle VP token.
Groundskeeper + Overlord: Overlord copy.
Groundskeeper + Crown/Throne: Doubled = 2 VP per gain.
Synergies
- +1 Buy (Market, Grand Market, Margrave): Multi-gain.
- Castles: VP-trigger.
- Engineer: Gain accelerator.
- Crown/Throne/KC: Doubling.
- Worker's Village: +Buy + village.
Counters & Bad Matchups
- BM (only buy VP at end): Tokens whiff.
- Heavy trasher: Other $5s preferred.
- Short games: No accumulation.
Advanced Tips
True value: Per-turn Province gains with token stacking. 5 Provinces = 30 + 10-15 tokens = 40-45 VP.
Stack 3-4 Groundskeepers: 3-4 tokens per Province.
Groundskeeper + Engineer: Trash-to-gain VP token chain.
Groundskeeper + Crown: Doubled = 2 tokens per gain.
Mirror: First-mover wins.
3-pile: Empty Groundskeeper / Estate / Province piles for end + VP burst.