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[Dominion] Overlord Card Guide - Command Card from Supply

Rating of the Empires card Overlord. Cost $8 Debt Action-Command. Copy any Action card costing $5 or less from supply.

Overlord

Basic Info

  • Type: Action-Command
  • Cost: $8 (Debt)
  • Effect: Choose an Action from the supply costing up to $5; play it as if you played it.

Rating

First "Command" card. Copy any $5- Action from supply. $8 cost paid via Debt = no upfront money.

Strength: full $5- Action access. Village, Smithy, Lab, Witch, Market, Temple — copy without owning. Deck slots saved.

Tier S; S+ on right boards. Debt locks following turn but flexibility offsets.

How to Play

Early: $8 hard. Mid-onward.

Mid: 1-2 Overlords as engine core. Copy strongest $5 Action each turn.

Late: Witch/Torturer ($5) for attacks; Smithy/Council Room for draw.

Copy Targets

Priority:

  1. Best $5 supply Action (Witch, Market, Lab, Temple, Engineer).
  2. Situational (attack vs draw).
  3. Cards not in your deck but needed.

Choose differently each turn.

Key Combos

Overlord + Witch: Curser proxy.

Overlord + Smithy: Draw boost.

Overlord + Temple: VP-token stack.

Overlord + Engineer: Gain combo.

Overlord + Crown/Throne: Double-Overlord = 2 copies.

Overlord + King's Court: Triple.

Synergies

  • Strong $5 actions (Witch, Market, Lab, Council Room, Temple, Engineer): Copy targets.
  • Crown/Throne/KC: Doubling.
  • Repay treasure (Gold/Platinum): Debt clear.
  • Villages: Action support.

Counters & Bad Matchups

  • Weak $5 supply: Low-quality copies.
  • Hard repay (trasher engine): Tempo locked.
  • Short games: No time for $8.

Advanced Tips

Real value: full $5 supply access. Skip those buys, save deck slots.

Debt repay timing: Concentrate Treasures next turn. Engine handles $8 easily.

Overlord + Crown: 2 copies of $5 = engine explosion.

Mirror: First Overlord wins.

3-pile: Empty Overlord pile = end trigger.