[Dominion] Overlord Card Guide - Command Card from Supply
Rating of the Empires card Overlord. Cost $8 Debt Action-Command. Copy any Action card costing $5 or less from supply.
Overlord
Basic Info
- Type: Action-Command
- Cost: $8 (Debt)
- Effect: Choose an Action from the supply costing up to $5; play it as if you played it.
Rating
First "Command" card. Copy any $5- Action from supply. $8 cost paid via Debt = no upfront money.
Strength: full $5- Action access. Village, Smithy, Lab, Witch, Market, Temple — copy without owning. Deck slots saved.
Tier S; S+ on right boards. Debt locks following turn but flexibility offsets.
How to Play
Early: $8 hard. Mid-onward.
Mid: 1-2 Overlords as engine core. Copy strongest $5 Action each turn.
Late: Witch/Torturer ($5) for attacks; Smithy/Council Room for draw.
Copy Targets
Priority:
- Best $5 supply Action (Witch, Market, Lab, Temple, Engineer).
- Situational (attack vs draw).
- Cards not in your deck but needed.
Choose differently each turn.
Key Combos
Overlord + Witch: Curser proxy.
Overlord + Smithy: Draw boost.
Overlord + Temple: VP-token stack.
Overlord + Engineer: Gain combo.
Overlord + Crown/Throne: Double-Overlord = 2 copies.
Overlord + King's Court: Triple.
Synergies
- Strong $5 actions (Witch, Market, Lab, Council Room, Temple, Engineer): Copy targets.
- Crown/Throne/KC: Doubling.
- Repay treasure (Gold/Platinum): Debt clear.
- Villages: Action support.
Counters & Bad Matchups
- Weak $5 supply: Low-quality copies.
- Hard repay (trasher engine): Tempo locked.
- Short games: No time for $8.
Advanced Tips
Real value: full $5 supply access. Skip those buys, save deck slots.
Debt repay timing: Concentrate Treasures next turn. Engine handles $8 easily.
Overlord + Crown: 2 copies of $5 = engine explosion.
Mirror: First Overlord wins.
3-pile: Empty Overlord pile = end trigger.