[Dominion] Baker Card Guide - Cantrip Coffers Source
Rating of the Guilds card Baker. Cost 5 Action. +1 Card / +1 Action / +1 Coffers. Setup grants every player 1 Coffers.
Baker
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +1 Action / +1 Coffers.
- Setup: Each player gets 1 Coffers.
Rating
A pure cost-5 cantrip plus +1 Coffers. The +1 Card / +1 Action body matches Laboratory and adds a stored coin. The setup gives every player 1 Coffers, which subtly changes opening dynamics — sometimes turning a 4/3 split into a 5-coin opening for Baker itself.
Rating A. Cost-5 cantrip is already strong (Lab-class). Adding storable coin economy makes it a top-tier engine piece. The setup Coffers means richer flexibility on turn 1.
Coffers can be spent any time for +1 Coin. Convert 4 → 5 to grab a Silver/Smithy, or 7 → 8 for Province.
Almost always buy 1-2 on Baker boards. Strong in engines and Big Money alike.
How to Play
Setup Coffers means a 4/3 player can spend their token to make 5 turn 1 and buy Baker immediately — the dominant line. 3-coin side typically takes Silver.
Mid-game, Baker cycles every shuffle while accumulating Coffers. Spend tokens on Province / Gold thresholds.
End-game, dump tokens for multi-Province turns combined with +1 Buy.
Opening Impact
"Setup Coffers" turns 2-5/3-4/4-3/5-2 splits into effective 3-5/4-4/5-3/6-2 (since tokens spend optionally).
- 4/3: spend token to reach 5 → Baker; 3-coin side Silver.
- 5/2: 5-coin Witch/Throne, 2-coin side becomes 3 → Silver / Workshop.
Key Combos
Baker + Chapel: Thinning while Baker cycles + accumulates.
Baker + Bridge: +1 Buy + Coffers for multi-Province.
Baker + Laboratory: Stack cantrip + economy.
Baker + Throne Room: TR + Baker = +2 cards / +2 Actions / +2 Coffers.
Baker + Pirate Ship / Sea Hag: Boost Coffers via repeated cycling.
Baker + Inn (Hinterlands): Reuse Baker for more cycling.
Synergies
- Chapel / Masquerade: Thin + cycle.
- Throne Room: Doubled Coffers.
- Merchant Guild / Candlestick Maker: Stack Coffers gains.
- Bridge: +1 Buy.
- Laboratory: Pile cantrips.
- Smithy: Terminal draw pair.
Counters & Bad Matchups
- Short games: Coffers spent before end-game?
- Strong 5-cost cards: Witch / Wharf / Throne competing.
- Terminal-heavy: Baker itself is fine but priority drops.
Advanced Tips
Spend Coffers at Province/Gold thresholds rather than hoarding.
Baker doubles as a cantrip + Coffers source. Engines run 3-4. BM runs 2.
Setup Coffers usually best spent immediately to push opening to a 5 → Baker buy, rather than saving.
Coffers don't decay but unused tokens at game end are wasted — count down to Province lines.
Baker-BM: Baker/Silver → Silver → Gold → Province. Solid mid-game stability.
Multiple Bakers accelerate Coffers gains. Engines: 3-4. BM: 2.