[Dominion] Masterpiece Card Guide - Overpay Silver Flood
Rating of the Guilds card Masterpiece. Cost 3 Treasure. +[1]. Overpay: Gain 1 Silver per [1] overpaid.
Masterpiece
Basic Info
- Type: Treasure
- Cost: 3
- Effect: +[1] Coin.
- Overpay: Gain a Silver per [1] overpaid.
Rating
A weak base treasure at cost 3 (+1 Coin) with the kicker "Overpay → gain Silvers". A 1-Coin Treasure for 3 Cost is below Copper, but the Overpay turns this into a mass-Silver-gain engine.
Rating B-. Solo body is bad, but overpay 3 = 3 Silvers, overpay 6 = 6 Silvers in one buy. Floods deck with Treasure.
Engines hate this — too many Treasures dilute. But Big Money / Gardens / "deck-size" strategies love it.
Overall B-. Strong in BM/Gardens; weak in engine boards.
How to Play
Early, 3-coin buy is rarely correct — Chapel / Silver win.
Mid-game with 6-9 coins, Overpay-buy Masterpiece for instant 3-6 Silvers. Surge Treasure density.
End-game, Overpay-flood for stable Province turns.
Overpay Math
- Overpay 1 (total 4 Coin): 1 Silver. About equal to direct Silver (3 Coin).
- Overpay 3 (total 6 Coin): 3 Silvers (+9 Coin worth in deck).
- Overpay 6 (total 9 Coin): 6 Silvers (+18 Coin in deck).
"Skip Gold for big Masterpiece overpay" is a Treasure-thick strategy.
Gardens Combo
Gardens (1 VP per 10 cards) loves big-deck strategies. Masterpiece overpay 6 = +6 cards = +0.6 VP per Garden.
Gardens + Masterpiece + Workshop / Baron / Hireling = pile-pillage / mass-buy strategies.
Key Combos
Masterpiece + Gardens: Deck-size strategy.
Masterpiece + Stonemason: Same-cost double-buys via Stonemason overpay.
Masterpiece + Bridge: Cost reduction makes Overpay budgeting easier.
Masterpiece + Merchant Guild: Coffers from buy phase.
Masterpiece + Remodel: Convert Silvers to Golds later.
Masterpiece + Trader (Hinterlands): Gain Silvers via trader.
Synergies
- Gardens: Card-count.
- Stonemason: Same cost-3 double.
- Bridge: Cost reduction.
- Merchant Guild / Candlestick Maker: Coffers tie-in.
- Remodel / Expand: Upgrade Silvers later.
- Trader / Baron: Silver-leverage.
Counters & Bad Matchups
- Thin engines: Treasure dilution.
- Short games: Overpay ROI lost.
- Strong 6-cost cards: Gold/Witch displace.
- Terminal-heavy: Doesn't conflict directly but strategy clash.
Advanced Tips
Solo Masterpiece is weak; always plan around Overpay.
Overpay budget on Province-unreachable coin counts (4-7 Coin).
Masterpiece + Gardens: late-pile-pillage with maximum deck size.
Overpay efficiency: +1 Coin → +1 Silver; better rate than direct Silver buy (3 Coin → 1 Silver). Overpay always beats direct Silver. Caveat: in-hand play value is just +1 Coin.
Multiple Masterpieces: Gardens-yes; engines-no.
Overpay only at purchase, never on play.