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[Dominion] Masterpiece Card Guide - Overpay Silver Flood

Rating of the Guilds card Masterpiece. Cost 3 Treasure. +[1]. Overpay: Gain 1 Silver per [1] overpaid.

Masterpiece

Basic Info

  • Type: Treasure
  • Cost: 3
  • Effect: +[1] Coin.
  • Overpay: Gain a Silver per [1] overpaid.

Rating

A weak base treasure at cost 3 (+1 Coin) with the kicker "Overpay → gain Silvers". A 1-Coin Treasure for 3 Cost is below Copper, but the Overpay turns this into a mass-Silver-gain engine.

Rating B-. Solo body is bad, but overpay 3 = 3 Silvers, overpay 6 = 6 Silvers in one buy. Floods deck with Treasure.

Engines hate this — too many Treasures dilute. But Big Money / Gardens / "deck-size" strategies love it.

Overall B-. Strong in BM/Gardens; weak in engine boards.

How to Play

Early, 3-coin buy is rarely correct — Chapel / Silver win.

Mid-game with 6-9 coins, Overpay-buy Masterpiece for instant 3-6 Silvers. Surge Treasure density.

End-game, Overpay-flood for stable Province turns.

Overpay Math

  • Overpay 1 (total 4 Coin): 1 Silver. About equal to direct Silver (3 Coin).
  • Overpay 3 (total 6 Coin): 3 Silvers (+9 Coin worth in deck).
  • Overpay 6 (total 9 Coin): 6 Silvers (+18 Coin in deck).

"Skip Gold for big Masterpiece overpay" is a Treasure-thick strategy.

Gardens Combo

Gardens (1 VP per 10 cards) loves big-deck strategies. Masterpiece overpay 6 = +6 cards = +0.6 VP per Garden.

Gardens + Masterpiece + Workshop / Baron / Hireling = pile-pillage / mass-buy strategies.

Key Combos

Masterpiece + Gardens: Deck-size strategy.

Masterpiece + Stonemason: Same-cost double-buys via Stonemason overpay.

Masterpiece + Bridge: Cost reduction makes Overpay budgeting easier.

Masterpiece + Merchant Guild: Coffers from buy phase.

Masterpiece + Remodel: Convert Silvers to Golds later.

Masterpiece + Trader (Hinterlands): Gain Silvers via trader.

Synergies

  • Gardens: Card-count.
  • Stonemason: Same cost-3 double.
  • Bridge: Cost reduction.
  • Merchant Guild / Candlestick Maker: Coffers tie-in.
  • Remodel / Expand: Upgrade Silvers later.
  • Trader / Baron: Silver-leverage.

Counters & Bad Matchups

  • Thin engines: Treasure dilution.
  • Short games: Overpay ROI lost.
  • Strong 6-cost cards: Gold/Witch displace.
  • Terminal-heavy: Doesn't conflict directly but strategy clash.

Advanced Tips

Solo Masterpiece is weak; always plan around Overpay.

Overpay budget on Province-unreachable coin counts (4-7 Coin).

Masterpiece + Gardens: late-pile-pillage with maximum deck size.

Overpay efficiency: +1 Coin → +1 Silver; better rate than direct Silver buy (3 Coin → 1 Silver). Overpay always beats direct Silver. Caveat: in-hand play value is just +1 Coin.

Multiple Masterpieces: Gardens-yes; engines-no.

Overpay only at purchase, never on play.