Cartographer
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +1 Action / Look at the top 4 cards of your deck. Discard any number of them, then put the rest back in any order.
Rating
Hinterlands' cantrip + top-4 sift. At cost 5, cantrip plus a powerful "look at 4, discard any, reorder rest" filter.
Biggest strength: continuous deck-quality management. Discard Estates/Curses, keep power on top. Tunnel synergy = discard for Gold.
Community consensus: quietly strong, ideal engine support. Tier B+ to A.
How to Play
Buy at $5. Mid-game integrate into engine.
Each turn play Cartographer, sift top 4. Discard Estates/Coppers, keep power up.
Key Combos
Cartographer + Tunnel: Discard Tunnel for Gold.
Cartographer + Fool's Gold: Stack FGs on top for next-turn explosion.
Cartographer + Crossroads: Crossroads draws VP, Cartographer cleans the rest.
Cartographer + King's Court: +2 cards / +2 actions / 8-card sift.
Cartographer + Inn: Reshuffle then Cartographer cleans.
Synergies
- Tunnel: Discard for Gold.
- Fool's Gold: Stack on top.
- Crossroads: VP + sift.
- King's Court / Throne Room: Doubling.
- Inn: Reuse.
- Border Village: Action support.
- Chapel: Thinning + sift.
Counters & Bad Matchups
- Thin decks: No targets.
- Short games: Sift benefit not realized.
- Heavy attacks: Hand denied.
Advanced Tips
Discard priority: Estate > Copper > unwanted terminal.
Reorder: Put next-turn key card on top.
Cap: 2-3 copies. Continuous deck cleaning.
KC + Cartographer: +2 / +2 / 8 sift.
Tunnel synergy: Discard Tunnel = Gold. Multi-Cartographer = multi-Gold.
Engine support: Stabilizes draw engines.