[Dominion] Border Village Card Guide - Top $6 Village
Rating of the Hinterlands card Border Village. Cost 6 Action. +1 Card +2 Actions; on-gain, gain a cheaper card.
Border Village
Basic Info
- Type: Action
- Cost: 6
- Effect: +1 Card / +2 Actions / When you gain this, gain a cheaper card (cost 5 or less).
Rating
Hinterlands' top-tier village. At cost 6, +1 Card / +2 Actions (Village) plus on-gain "gain a cheaper card." Effectively gain a $5 card free with the village purchase.
Community consensus: signature Hinterlands village, one of Dominion's top villages overall. Tier A-S.
How to Play
Mandatory $6 buy. Plan around the on-gain pickup — strong $5 (Witch, Minion, Highway, Margrave, Embassy).
Mid: 2-4 copies as engine foundation.
Key Combos
Border Village + Witch: Gain BV → gain Witch. 2 power cards in one buy.
Border Village + Margrave: BV → Margrave.
Border Village + Highway: BV → Highway. Cost-reduction engine base.
Border Village + Embassy: BV → Embassy.
Border Village + King's Court / Throne Room: +2 / +4 doubled.
Synergies
- Witch: Top $5 attacker.
- Margrave: Top $5 attacker-drawer.
- Highway: Cost-reduction.
- Embassy: Mass draw.
- Minion: Attack + coin.
- King's Court / Throne Room: Doubling.
- Spice Merchant: +Buy + draw.
Counters & Bad Matchups
- Short games: $6 too late.
- Weak $5 supply: On-gain gain weakened.
- Attack-free boards: Less synergy with the gain mechanic.
Advanced Tips
On-gain priority: Strong $5 (Witch, Margrave, Highway, Embassy, Minion). Or $3-4 essentials (villages, draw).
Cap: 2-4 copies. 5+ excess.
BV-BM hybrid: Even in BM, on-gain Silver/Gold acceptable. But BM-centric should pick BM cards.
KC + BV: +2 cards / +4 actions. Engine heart.
On-gain timing: Triggered immediately on BV purchase. New card hits discard, doesn't affect ongoing buys.
3-pile to-go: BV at $6 plus on-gain card = 2 piles drained per buy.