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[Dominion] Border Village Card Guide - Top $6 Village

Rating of the Hinterlands card Border Village. Cost 6 Action. +1 Card +2 Actions; on-gain, gain a cheaper card.

Border Village

Basic Info

  • Type: Action
  • Cost: 6
  • Effect: +1 Card / +2 Actions / When you gain this, gain a cheaper card (cost 5 or less).

Rating

Hinterlands' top-tier village. At cost 6, +1 Card / +2 Actions (Village) plus on-gain "gain a cheaper card." Effectively gain a $5 card free with the village purchase.

Community consensus: signature Hinterlands village, one of Dominion's top villages overall. Tier A-S.

How to Play

Mandatory $6 buy. Plan around the on-gain pickup — strong $5 (Witch, Minion, Highway, Margrave, Embassy).

Mid: 2-4 copies as engine foundation.

Key Combos

Border Village + Witch: Gain BV → gain Witch. 2 power cards in one buy.

Border Village + Margrave: BV → Margrave.

Border Village + Highway: BV → Highway. Cost-reduction engine base.

Border Village + Embassy: BV → Embassy.

Border Village + King's Court / Throne Room: +2 / +4 doubled.

Synergies

  • Witch: Top $5 attacker.
  • Margrave: Top $5 attacker-drawer.
  • Highway: Cost-reduction.
  • Embassy: Mass draw.
  • Minion: Attack + coin.
  • King's Court / Throne Room: Doubling.
  • Spice Merchant: +Buy + draw.

Counters & Bad Matchups

  • Short games: $6 too late.
  • Weak $5 supply: On-gain gain weakened.
  • Attack-free boards: Less synergy with the gain mechanic.

Advanced Tips

On-gain priority: Strong $5 (Witch, Margrave, Highway, Embassy, Minion). Or $3-4 essentials (villages, draw).

Cap: 2-4 copies. 5+ excess.

BV-BM hybrid: Even in BM, on-gain Silver/Gold acceptable. But BM-centric should pick BM cards.

KC + BV: +2 cards / +4 actions. Engine heart.

On-gain timing: Triggered immediately on BV purchase. New card hits discard, doesn't affect ongoing buys.

3-pile to-go: BV at $6 plus on-gain card = 2 piles drained per buy.