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[Dominion] Haggler Card Guide - Bonus Cheaper Card on Buy

Rating of the Hinterlands card Haggler. Cost 5 Action. +$2; this turn, on each card you buy, gain a cheaper non-Victory.

Haggler

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +$2. This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card.

Rating

Hinterlands' double-gain card. At cost 5, +$2 plus on-buy bonus gain. Province ($8) → free non-VP $7 (Gold, $5 power).

Community consensus: 3-pile-to-go protagonist; multi-Haggler explosive. Tier B+ to A.

How to Play

Buy at $5. Mid-game integrate into engine.

Mid: Province buy → bonus Gold or $5 power.

Multiple Hagglers stack — Province + 2 Golds in one turn, or Province + 2 power $5s.

Key Combos

Haggler + King's Court: +$4 / 2 bonus gains.

Haggler + Bridge: Cost reduction synergy.

Haggler + Highway: Cost reduction synergy.

Haggler + +1 Buy card: Multi-buy multi-bonus.

Haggler + Border Village: BV buy triggers Haggler bonus.

Synergies

  • King's Court / Throne Room: Doubling.
  • Bridge: Cost reduction.
  • Highway: Cost reduction.
  • +1 Buy (Margrave, Spice Merchant, Market): Multi-gain.
  • Border Village: Double-gain synergy.
  • Remodel: Trash + gain combo.

Counters & Bad Matchups

  • No cheap non-VP cards: Bonus weak.
  • Short games: No time to deploy.
  • Pure trasher engines: Haggler gains bloat deck.

Advanced Tips

Province buy bonus: Gold ($6) optimal. Or $5 power (Witch, Margrave, Highway).

Cap: 2-3 copies. Multi-bonus per turn.

3-pile to-go: Haggler drains 2-3 piles via bonus gains.

KC + Haggler: +$4 / 2 bonuses per turn.

Gain timing: Play Haggler before buys.

Duchy buy → $4 bonus (Remodel, JoaT).

Non-VP only: Estate/Duchy/Province/Tunnel excluded.