[Dominion] Haggler Card Guide - Bonus Cheaper Card on Buy
Rating of the Hinterlands card Haggler. Cost 5 Action. +$2; this turn, on each card you buy, gain a cheaper non-Victory.
Haggler
Basic Info
- Type: Action
- Cost: 5
- Effect: +$2. This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card.
Rating
Hinterlands' double-gain card. At cost 5, +$2 plus on-buy bonus gain. Province ($8) → free non-VP $7 (Gold, $5 power).
Community consensus: 3-pile-to-go protagonist; multi-Haggler explosive. Tier B+ to A.
How to Play
Buy at $5. Mid-game integrate into engine.
Mid: Province buy → bonus Gold or $5 power.
Multiple Hagglers stack — Province + 2 Golds in one turn, or Province + 2 power $5s.
Key Combos
Haggler + King's Court: +$4 / 2 bonus gains.
Haggler + Bridge: Cost reduction synergy.
Haggler + Highway: Cost reduction synergy.
Haggler + +1 Buy card: Multi-buy multi-bonus.
Haggler + Border Village: BV buy triggers Haggler bonus.
Synergies
- King's Court / Throne Room: Doubling.
- Bridge: Cost reduction.
- Highway: Cost reduction.
- +1 Buy (Margrave, Spice Merchant, Market): Multi-gain.
- Border Village: Double-gain synergy.
- Remodel: Trash + gain combo.
Counters & Bad Matchups
- No cheap non-VP cards: Bonus weak.
- Short games: No time to deploy.
- Pure trasher engines: Haggler gains bloat deck.
Advanced Tips
Province buy bonus: Gold ($6) optimal. Or $5 power (Witch, Margrave, Highway).
Cap: 2-3 copies. Multi-bonus per turn.
3-pile to-go: Haggler drains 2-3 piles via bonus gains.
KC + Haggler: +$4 / 2 bonuses per turn.
Gain timing: Play Haggler before buys.
Duchy buy → $4 bonus (Remodel, JoaT).
Non-VP only: Estate/Duchy/Province/Tunnel excluded.