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[Dominion] Nomad Camp Card Guide - Topdeck-on-Gain Treasure Action
Rating of the Hinterlands card Nomad Camp. Cost 4 Action. +1 Buy +$2; gained onto deck instead of discard.
Nomad Camp
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Buy / +$2 / This is gained onto your deck (instead of to your discard pile).
Rating
Hinterlands' topdeck-on-gain. Cost 4 terminal +1 Buy / +$2; gained on deck = next-turn ready.
Community consensus: solid mid-tier, instant on-gain key. Tier B+.
How to Play
Open at $4. On gain, deck top — playable next turn.
Mid: +1 Buy / +$2 for economy + multi-buy.
Key Combos
Nomad Camp + Fool's Gold: +1 Buy multi-buy.
Nomad Camp + Bridge: Cost reduction + multi-buy.
Nomad Camp + King's Court: +2 Buys / +$4.
Synergies
- Fool's Gold: Multi-buy.
- Bridge: Cost reduction.
- King's Court / Throne Room: Doubling.
- Border Village: Action support.
Counters & Bad Matchups
- Terminal collision: Action conflict.
- Short games: Limited benefit.
Advanced Tips
Topdeck timing: Instant next-turn use.
Cap: 1-2.
KC + NC: +2 Buys / +$4.