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[Dominion] Nomad Camp Card Guide - Topdeck-on-Gain Treasure Action

Rating of the Hinterlands card Nomad Camp. Cost 4 Action. +1 Buy +$2; gained onto deck instead of discard.

Nomad Camp

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Buy / +$2 / This is gained onto your deck (instead of to your discard pile).

Rating

Hinterlands' topdeck-on-gain. Cost 4 terminal +1 Buy / +$2; gained on deck = next-turn ready.

Community consensus: solid mid-tier, instant on-gain key. Tier B+.

How to Play

Open at $4. On gain, deck top — playable next turn.

Mid: +1 Buy / +$2 for economy + multi-buy.

Key Combos

Nomad Camp + Fool's Gold: +1 Buy multi-buy.

Nomad Camp + Bridge: Cost reduction + multi-buy.

Nomad Camp + King's Court: +2 Buys / +$4.

Synergies

  • Fool's Gold: Multi-buy.
  • Bridge: Cost reduction.
  • King's Court / Throne Room: Doubling.
  • Border Village: Action support.

Counters & Bad Matchups

  • Terminal collision: Action conflict.
  • Short games: Limited benefit.

Advanced Tips

Topdeck timing: Instant next-turn use.

Cap: 1-2.

KC + NC: +2 Buys / +$4.