[Dominion] Scheme Card Guide - Cantrip + Topdeck Action
Rating of the Hinterlands card Scheme. Cost 3 Cantrip. +1 Card +1 Action; topdeck one Action played this turn at Cleanup.
Scheme
Basic Info
- Type: Action
- Cost: 3
- Effect: +1 Card / +1 Action / This turn, you may put one of your Action cards onto your deck when you discard it from play.
Rating
Hinterlands' cantrip + topdeck. Cost 3 cantrip plus topdeck one Action played this turn at Cleanup.
Lets you reuse strong cards (Witch, Margrave, Embassy) every turn. Hidden engine star.
Community consensus: hidden Hinterlands gem; key for repeating power Actions. Tier B+.
How to Play
Buy at $3. Engine usage for power-card topdecking.
Mid: Topdeck Witch / Margrave / Embassy each turn.
Key Combos
Scheme + Witch: Curse spread every turn.
Scheme + Margrave: Continuous attack + draw.
Scheme + Embassy: Continuous massive draw.
Scheme + King's Court: KC + power topdecked together.
Synergies
- Witch: Continuous Curse spread.
- Margrave: Continuous attack + draw.
- Embassy: Continuous mass draw.
- King's Court / Throne Room: Doubled topdecking.
- Border Village: Action support.
Counters & Bad Matchups
- Action-poor decks: No target.
- Short games: Reuse benefit lost.
Advanced Tips
Cap: 1-2 copies. Continuous topdecking sufficient.
Topdeck priority: Strongest Action (Witch, Margrave, Embassy).
KC + Scheme: Self-double for chained topdecks.
Scheme chain: Scheme itself can be topdecked too.