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[Dominion] Scheme Card Guide - Cantrip + Topdeck Action

Rating of the Hinterlands card Scheme. Cost 3 Cantrip. +1 Card +1 Action; topdeck one Action played this turn at Cleanup.

Scheme

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: +1 Card / +1 Action / This turn, you may put one of your Action cards onto your deck when you discard it from play.

Rating

Hinterlands' cantrip + topdeck. Cost 3 cantrip plus topdeck one Action played this turn at Cleanup.

Lets you reuse strong cards (Witch, Margrave, Embassy) every turn. Hidden engine star.

Community consensus: hidden Hinterlands gem; key for repeating power Actions. Tier B+.

How to Play

Buy at $3. Engine usage for power-card topdecking.

Mid: Topdeck Witch / Margrave / Embassy each turn.

Key Combos

Scheme + Witch: Curse spread every turn.

Scheme + Margrave: Continuous attack + draw.

Scheme + Embassy: Continuous massive draw.

Scheme + King's Court: KC + power topdecked together.

Synergies

  • Witch: Continuous Curse spread.
  • Margrave: Continuous attack + draw.
  • Embassy: Continuous mass draw.
  • King's Court / Throne Room: Doubled topdecking.
  • Border Village: Action support.

Counters & Bad Matchups

  • Action-poor decks: No target.
  • Short games: Reuse benefit lost.

Advanced Tips

Cap: 1-2 copies. Continuous topdecking sufficient.

Topdeck priority: Strongest Action (Witch, Margrave, Embassy).

KC + Scheme: Self-double for chained topdecks.

Scheme chain: Scheme itself can be topdecked too.