[Dominion] Stables Card Guide - Treasure-Powered Drawing Village
Rating of the Hinterlands card Stables. Cost 5 Action. Optionally discard a Treasure for +3 Cards +1 Action.
Stables
Basic Info
- Type: Action
- Cost: 5
- Effect: You may discard a Treasure for +3 Cards and +1 Action.
Rating
Hinterlands' Treasure-powered drawing village. Conditional, but +3 Cards / +1 Action = cantrip + 2-card-net at $5 cost — better than Smithy with bonus +1 Action.
Downside: Treasure required. In thin engines or BMs without Treasure-rich hands, dead-card risk.
Community consensus: top-tier Hinterlands, especially with FG / Silver-BM. Tier A.
How to Play
Mid: 1-2 copies. Shines in Treasure-dense decks.
With FG-heavy decks: Stables discards FG (since first FG = $1 only), draws 3 to find more FGs.
Discard Coppers for +3 draw — soft thinning effect.
Key Combos
Stables + Fool's Gold: FG as fuel; +3 draw finds more FGs. Strongest in FG-centric decks.
Stables + Copper / Silver: Discard for +3, +Action chains.
Stables + Smithy: Stables draws 3, Smithy draws 3 — massive hand.
Stables + King's Court: KC + Stables = discard 2 Treasures for +6 / +2 Actions.
Stables + Trader / Jeweler analog: Silver-feeders enable Stables.
Stables + Border Village: Action support.
Stables + Crossroads: Crossroads draws VP; Stables fires off Treasure.
Synergies
- Fool's Gold: Optimal fuel.
- Silver / Gold: BM-style activation.
- Smithy / Council Room: Extra draw.
- King's Court / Throne Room: Doubled.
- Border Village: Action support.
- Crossroads: Pre-Stables VP draw.
Counters & Bad Matchups
- Trasher-heavy / Treasure-poor decks: Stables can't fire.
- Heavy attacks (Militia, Cutpurse): Treasure denial breaks Stables.
- Pure engines (zero Treasure): Stables dead.
Advanced Tips
FG synergy detail: FG #1 = $1, FG #2+ = $4. Discard FG #1 to Stables, retain FG #2+ for $4 each. Optimal.
Copper-discard = soft thinning. Density rises temporarily.
Cap: 1-2 Stables; 3+ depletes Treasure.
KC + Stables: 2 Treasures for +6 cards / +2 Actions. Massive draw.
Timing: Play Stables before Treasures in main phase. Otherwise post-draw Treasures unusable.
Jeweler-analog flow: Silver-feeders → Stables fuel chain.