[Dominion] Wishing Well Card Guide - Predicting Cantrip
Rating of the Intrigue card Wishing Well. Cost 3 Action. +1 Card / +1 Action; name a card; if top matches, gain it to hand.
Wishing Well
Basic Info
- Type: Action
- Cost: 3
- Effect: +1 Card / +1 Action. Name a card. Reveal the top card of your deck. If named, put it into your hand.
Rating
Intrigue's prediction-cantrip. +1 Card / +1 Action base + "if you guess right, +1 Card" bonus. Cost-3 stable.
Defining trait: prediction accuracy. Thin decks (Silver/Gold-heavy) raise hit rate. 2-3 stacks chain draws.
Tier B to B+. Functions as cantrip baseline; bonus draw on hit. Deck-tracking skill rewarded.
How to Play
Early: $3 buy. First Wishing Well = baseline cantrip.
Mid: Memorize deck composition, predict from remaining-deck size.
End: Pre-Province, Wishing Well names Silver/Gold to draw into hand.
Improving Prediction
"Raise hit rate":
- Thinning: Chapel slims options.
- Deck memory: Track discard pile post-shuffle.
- Recent-draw info: 1-draw narrows possibilities.
- Top-deck-peek cards (Library etc.): Combine peek + name.
Key Combos
Wishing Well + Chapel: Thinning + prediction.
Wishing Well + Masquerade: Thin + draw.
Wishing Well + Library: Peek info raises accuracy.
Wishing Well + Lab: Cantrip chain.
Wishing Well + Market: Universal cantrip.
Wishing Well + King's Court (Prosperity): KC + WW = 3 predictions.
Wishing Well + Throne Room: TR + WW = 2 predictions.
Synergies
- Chapel: Thinning for accuracy.
- Masquerade: Thin + draw.
- Library: Deck info.
- Lab: Cantrip chain.
- Market: Universal.
- King's Court: Triples.
- Throne Room: Doubles.
- Courtyard: Topdeck prediction.
- Great Hall: VP + draw.
- Duke: $5 frequency.
Counters & Bad Matchups
- Thick decks: Hit rate drops.
- Heavy terminals: Wishing Well is cantrip but collisions in larger context.
- No thinning: Prediction hard.
- Militia hand-strip: Info loss.
- Pure BM: Silver suffices.
Advanced Tips
Name strategy: Pick the most-frequent remaining card type. Silver-heavy = name Silver; Gold present = name Gold.
Courtyard combo: Topdeck Gold via Courtyard, name Gold next turn for guaranteed hit.
Post-shuffle: Unknown deck = baseline odds. Pre-shuffle = use discard info.
Multi-stack: 2-3 for chained draws.
KC + WW: 1 KC plays WW 3x = 3 predictions. Hits = +3 extra Cards.
Duke strategy: WW cantrip + $5 frequency.
3-pile-out: WW 10 + Estate 8 + 1 pile.
Miss = still cantrip: Even on miss, deck-cycling intact.