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[Dominion] Wishing Well Card Guide - Predicting Cantrip

Rating of the Intrigue card Wishing Well. Cost 3 Action. +1 Card / +1 Action; name a card; if top matches, gain it to hand.

Wishing Well

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: +1 Card / +1 Action. Name a card. Reveal the top card of your deck. If named, put it into your hand.

Rating

Intrigue's prediction-cantrip. +1 Card / +1 Action base + "if you guess right, +1 Card" bonus. Cost-3 stable.

Defining trait: prediction accuracy. Thin decks (Silver/Gold-heavy) raise hit rate. 2-3 stacks chain draws.

Tier B to B+. Functions as cantrip baseline; bonus draw on hit. Deck-tracking skill rewarded.

How to Play

Early: $3 buy. First Wishing Well = baseline cantrip.

Mid: Memorize deck composition, predict from remaining-deck size.

End: Pre-Province, Wishing Well names Silver/Gold to draw into hand.

Improving Prediction

"Raise hit rate":

  1. Thinning: Chapel slims options.
  2. Deck memory: Track discard pile post-shuffle.
  3. Recent-draw info: 1-draw narrows possibilities.
  4. Top-deck-peek cards (Library etc.): Combine peek + name.

Key Combos

Wishing Well + Chapel: Thinning + prediction.

Wishing Well + Masquerade: Thin + draw.

Wishing Well + Library: Peek info raises accuracy.

Wishing Well + Lab: Cantrip chain.

Wishing Well + Market: Universal cantrip.

Wishing Well + King's Court (Prosperity): KC + WW = 3 predictions.

Wishing Well + Throne Room: TR + WW = 2 predictions.

Synergies

  • Chapel: Thinning for accuracy.
  • Masquerade: Thin + draw.
  • Library: Deck info.
  • Lab: Cantrip chain.
  • Market: Universal.
  • King's Court: Triples.
  • Throne Room: Doubles.
  • Courtyard: Topdeck prediction.
  • Great Hall: VP + draw.
  • Duke: $5 frequency.

Counters & Bad Matchups

  • Thick decks: Hit rate drops.
  • Heavy terminals: Wishing Well is cantrip but collisions in larger context.
  • No thinning: Prediction hard.
  • Militia hand-strip: Info loss.
  • Pure BM: Silver suffices.

Advanced Tips

Name strategy: Pick the most-frequent remaining card type. Silver-heavy = name Silver; Gold present = name Gold.

Courtyard combo: Topdeck Gold via Courtyard, name Gold next turn for guaranteed hit.

Post-shuffle: Unknown deck = baseline odds. Pre-shuffle = use discard info.

Multi-stack: 2-3 for chained draws.

KC + WW: 1 KC plays WW 3x = 3 predictions. Hits = +3 extra Cards.

Duke strategy: WW cantrip + $5 frequency.

3-pile-out: WW 10 + Estate 8 + 1 pile.

Miss = still cantrip: Even on miss, deck-cycling intact.