[Dominion] Goatherd Card Guide - Trash-Linked Cantrip
Rating of the Menagerie card Goatherd. Cost 3 Action. +1 Action, optional trash from hand, +1 Card per card the player to your right trashed last turn.
Goatherd
Basic Info
- Type: Action
- Cost: 3
- Effect: +1 Action / You may trash a card from your hand. / +1 Card per card the player to your right trashed last turn.
Rating
Menagerie cantrip-trasher with rival-linked draw. +1 Action is fixed; "trash" turns it into cantrip. Draw size depends on right-hand neighbor's trash.
Tier S. Versatile $3.
How to Play
$3 slot, 1-3 copies. Early Copper/Estate trasher. Mid: draw scales with rival's trash.
Rival builds heavy trash → Goatherd shines. Rival is BM → Goatherd weaker.
When to Pick / Skip
Shines on:
- Trasher engine boards.
- Weak $3 slot otherwise.
- Reading rival's strategy.
Skip:
- Right-hand rival is BM.
- Rush boards.
- Better trasher already (Chapel).
Key Combos
Goatherd + King's Court: +2 Actions, 2 trash, doubled draw.
Goatherd + Chapel: rival trashes more → Goatherd draws more.
Goatherd + Vault: hand prep.
Goatherd + Cellar: filter trash candidates.
Goatherd + Smithy: draw to find Goatherd.
Synergies
- King's Court: doubled.
- Chapel: rival-trash boost.
- Vault: hand prep.
- Cellar: candidate selection.
- Smithy: draw.
- Silver: early money.
Counters & Bad Matchups
- Right-hand rival BM (no trash).
- Rush.
- Strong existing trasher.
Advanced Tips
Triple-role at $3: cantrip + trash + scalable draw.
Early use: trash Estates/Coppers + draw based on rival.
KC + Goatherd: +2 Actions + 2 trashes + doubled rival-draw.
3p / 4p: right-hand rival is fixed; read their style.
Trash-engine perspective: trashing heavy gives rival's Goatherd huge draw — sometimes throttle trash.
Mirror: both compete in trash + draw.
Engine setup: 2-3 Goatherds + trasher = efficient deck.