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[Dominion] Goatherd Card Guide - Trash-Linked Cantrip

Rating of the Menagerie card Goatherd. Cost 3 Action. +1 Action, optional trash from hand, +1 Card per card the player to your right trashed last turn.

Goatherd

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: +1 Action / You may trash a card from your hand. / +1 Card per card the player to your right trashed last turn.

Rating

Menagerie cantrip-trasher with rival-linked draw. +1 Action is fixed; "trash" turns it into cantrip. Draw size depends on right-hand neighbor's trash.

Tier S. Versatile $3.

How to Play

$3 slot, 1-3 copies. Early Copper/Estate trasher. Mid: draw scales with rival's trash.

Rival builds heavy trash → Goatherd shines. Rival is BM → Goatherd weaker.

When to Pick / Skip

Shines on:

  1. Trasher engine boards.
  2. Weak $3 slot otherwise.
  3. Reading rival's strategy.

Skip:

  1. Right-hand rival is BM.
  2. Rush boards.
  3. Better trasher already (Chapel).

Key Combos

Goatherd + King's Court: +2 Actions, 2 trash, doubled draw.

Goatherd + Chapel: rival trashes more → Goatherd draws more.

Goatherd + Vault: hand prep.

Goatherd + Cellar: filter trash candidates.

Goatherd + Smithy: draw to find Goatherd.

Synergies

  • King's Court: doubled.
  • Chapel: rival-trash boost.
  • Vault: hand prep.
  • Cellar: candidate selection.
  • Smithy: draw.
  • Silver: early money.

Counters & Bad Matchups

  • Right-hand rival BM (no trash).
  • Rush.
  • Strong existing trasher.

Advanced Tips

Triple-role at $3: cantrip + trash + scalable draw.

Early use: trash Estates/Coppers + draw based on rival.

KC + Goatherd: +2 Actions + 2 trashes + doubled rival-draw.

3p / 4p: right-hand rival is fixed; read their style.

Trash-engine perspective: trashing heavy gives rival's Goatherd huge draw — sometimes throttle trash.

Mirror: both compete in trash + draw.

Engine setup: 2-3 Goatherds + trasher = efficient deck.