[Dominion] Crypt Card Guide - Treasure Stash Duration
Rating of the Nocturne card Crypt. Cost 5 Night-Duration. Set aside up to 3 non-Duration Treasures from play; each turn return one to hand.
Crypt
Basic Info
- Type: Night-Duration
- Cost: 5
- Effect: Set aside up to 3 non-Duration Treasures you have in play. While this is in play, at the start of each of your turns, put one of them into your hand. When all are taken, discard this.
Rating
Nocturne stash-Duration. Park 3 Golds (or stronger) and feed them back over 3 turns. Effectively distributes Treasure peaks across multiple turns.
Tier A in BM-leaning builds; C in pure draw engines (Treasure de-emphasis).
How to Play
$5 slot, 1-2 copies. Stash Gold/Platinum/Bank for steady Province line.
Night card: play after Buy phase. Treasures-in-play go to Crypt; return starts next turn.
When to Pick / Skip
Shines on:
- Heavy Treasure builds (Gold / Platinum / Bank).
- Just-entered Province line wanting smoothing.
- No engine path.
Skip:
- Strong draw engine.
- Heavy Chapel build (low Treasure count).
- Rush boards.
Key Combos
Crypt + Gold / Platinum: stash strong Treasures.
Crypt + Merchant Guild: coin token reinforcement.
Crypt + King's Court: more stashes.
Crypt + Inn: shuffle cycling.
Crypt + Bank: maximizes Bank value.
Synergies
- Gold / Platinum / Bank: stash targets.
- Merchant Guild: coin tokens.
- King's Court: doubled.
- Inn: shuffle.
- Smithy: draw.
- Chapel: cleanup.
Counters & Bad Matchups
- Draw engine: redundant.
- Heavy trash: low Treasure.
- Rush boards.
- Heavy attacks: drain Treasures pre-stash.
Advanced Tips
Crypt timing: end of a turn rich in Gold/Platinum. Stash then return.
Province-line smoothing: lopsided shuffle? Crypt evens out next 3 turns.
KC + Crypt: stash up to 6 (effectively 2 Crypt rounds).
Multi-Crypt: 2-3 copies = continuous stash-return supply.
Engine perspective: Crypt unwanted. Skip.
Mirror match: Treasure volume decides.
Night phase order: play Treasures + Buy → then Night (Crypt). Don't reverse.