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[Dominion] Leprechaun Card Guide - Wish or Hex Gainer

Rating of the Nocturne card Leprechaun. Cost 3 Night-Fate. Gain a Gold; if you have exactly 7 cards in play, gain a Wish; otherwise receive a Hex.

Leprechaun

Basic Info

  • Type: Action - Night - Fate
  • Cost: 3
  • Effect: Gain a Gold. If you have exactly 7 cards in play, gain a Wish; otherwise receive a Hex.

Rating

B+ tier. Cost-3 Gold gain is absurdly efficient (Gold normally costs 6). The 7-card condition gates the Wish bonus and risks Hex on the wrong count.

The 7 counts Actions, Treasures, and Night cards played that turn. Hard to land deliberately, easy to mismanage in big-engine turns.

A Wish is "cost 6 Action, +1 Card +1 Action, trash to gain a card costing up to $6" — effectively a free $6 gainer.

How to Play

A $3 Gold gainer is solid baseline.

Mid-game, small engines hit 7 reliably — Wish stream.

Late-game, large engines blow past 7 → Hex spam. Priority drops.

Key Combos

Leprechaun + small engine: Hits 7 reliably, Wish stream.

Leprechaun + Exorcist: Convert Hex Curses to Spirits.

Leprechaun + Chapel: Trash Curses from Hexes.

Synergies

  • Chapel: Hex/Curse cleanup.
  • Exorcist: Curse-to-Spirit.
  • $6 cards via Wish: Gold, Festival, Council Room.

Counters & Bad Matchups

  • Large engines: 7 condition fails, Hex spam.
  • Curse-stacking attacks: pile-up.

Advanced Tips

Count cards in play before firing Leprechaun.

One Leprechaun is plenty; stacking copies amplifies Hex risk.

Trash Wishes immediately for $6 gains; holding them only nets cantrip value.