[Dominion] Shepherd Card Guide - Victory-Discard Mass Draw
Rating of the Nocturne card Shepherd. Cost 4 Action. +1 Action, reveal Victories, discard them and draw 2 cards each.
Shepherd
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Action / Reveal any number of Victory cards from your hand and discard them. +2 Cards per discarded. / On gain: receive Pasture (Heirloom) replacement.
Rating
Nocturne Victory-discard mass draw. Solves the engine's worst problem (Victory-card clog) by trading one Victory for +2 Cards.
Tier S in engine builds. Province phase no longer chokes the deck.
How to Play
$4 slot, 1-3 copies. Mid-late: shines.
Early Estate dump (1 Estate = +2 Cards). Mid-late: dump Duchies/Provinces for huge draw.
Heirloom Pasture: trash bait + extra VP.
When to Pick / Skip
Shines on:
- Draw-everything engines.
- Builds expecting many Victory buys.
- Boards where Estates linger.
Skip:
- Heavy Chapel (Estates trashed).
- Rush boards.
- BM where VP rarely sits in hand.
Key Combos
Shepherd + King's Court: +6 Cards (3 Victory).
Shepherd + Crossroads: dual VP draw.
Shepherd + Cellar: hand-fill before discard.
Shepherd + Inn: shuffle control.
Shepherd + Steward: VP retention vs draw.
Synergies
- King's Court: doubled.
- Crossroads: VP draw.
- Cellar: hand prep.
- Inn: shuffle.
- Steward / Hunting Party: VP control.
- Smithy: draw to find Shepherd.
Counters & Bad Matchups
- Heavy Chapel: Estates trashed.
- BM: VP not in hand.
- Rush boards.
- Cemetery: removes Estates.
Advanced Tips
Engine glue: Shepherd dissolves Province clog. Buy 5 Provinces and still draw deck.
Estate use: 1 Estate + Shepherd = cantrip equivalent +1 net card.
KC + Shepherd: 3 VP discarded → +12 Cards potential.
Multi-Shepherd: 2-3 fire across mid-late.
Heirloom Pasture: trash candidate; extra Estates count.
Province phase: Shepherd ensures continuity.
Mirror match: village count + Shepherd quality wins.