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[Dominion] Skulk Card Guide - On-Gain Gold + Hex

Rating of the Nocturne card Skulk. Cost 4 Action-Attack-Doom. +1 Buy, each other receives Hex. On gain, gain a Gold to topdeck.

Skulk

Basic Info

  • Type: Action - Attack - Doom
  • Cost: 4
  • Effect: +1 Buy. Each other player receives a Hex.
  • On gain: gain a Gold to the top of your deck.

Rating

B+ tier. Cost-4 with +1 Buy + Hex + on-gain Gold-topdeck — three effects. The topdeck Gold guarantees next-turn $5+ — a Big Money accelerator.

Terminal Action; Hex effects vary in intensity.

How to Play

A $4 buy nets a Skulk plus a Gold — efficient acquisition.

Mid-game, Hex pressure; +1 Buy enables multi-buy.

Late, +1 Buy → Province + Duchy.

Key Combos

Skulk + Big Money: Gold acceleration.

Skulk + Exorcist: Hex Curse → Spirit.

Skulk + Bridge: +1 Buy chain.

Synergies

  • Big Money: Gold acceleration.
  • Exorcist: Hex defense.
  • Bridge: +1 Buy.
  • Remodel: $4 → Province.

Counters & Bad Matchups

  • Attack-resistant: Hex blocked.
  • Short games: Hex stack-up fails.

Advanced Tips

The on-gain Gold-topdeck is Skulk's main value — every buy nets two cards essentially.

Multiple buys build Gold-rich decks quickly.

Watch terminal collisions; in village-light boards, 1-2 copies.