[Dominion] Skulk Card Guide - On-Gain Gold + Hex
Rating of the Nocturne card Skulk. Cost 4 Action-Attack-Doom. +1 Buy, each other receives Hex. On gain, gain a Gold to topdeck.
Skulk
Basic Info
- Type: Action - Attack - Doom
- Cost: 4
- Effect: +1 Buy. Each other player receives a Hex.
- On gain: gain a Gold to the top of your deck.
Rating
B+ tier. Cost-4 with +1 Buy + Hex + on-gain Gold-topdeck — three effects. The topdeck Gold guarantees next-turn $5+ — a Big Money accelerator.
Terminal Action; Hex effects vary in intensity.
How to Play
A $4 buy nets a Skulk plus a Gold — efficient acquisition.
Mid-game, Hex pressure; +1 Buy enables multi-buy.
Late, +1 Buy → Province + Duchy.
Key Combos
Skulk + Big Money: Gold acceleration.
Skulk + Exorcist: Hex Curse → Spirit.
Skulk + Bridge: +1 Buy chain.
Synergies
- Big Money: Gold acceleration.
- Exorcist: Hex defense.
- Bridge: +1 Buy.
- Remodel: $4 → Province.
Counters & Bad Matchups
- Attack-resistant: Hex blocked.
- Short games: Hex stack-up fails.
Advanced Tips
The on-gain Gold-topdeck is Skulk's main value — every buy nets two cards essentially.
Multiple buys build Gold-rich decks quickly.
Watch terminal collisions; in village-light boards, 1-2 copies.