[Dominion] Crucible Card Guide - Trash for Coin
Rating of the Plunder card Crucible. Cost 4 Treasure. Trash a card from your hand. +$1 per $1 it costs.
Crucible
Basic Info
- Type: Treasure
- Cost: 4
- Effect: Trash a card from your hand. +$1 per $1 it costs.
Rating
Plunder Treasure-trasher. Cost 4 with hand-trash + cost-equal coin. Mid-game, fuels Province turns by digesting Estates and Coppers. Tier B+.
Strength: trash + coin in one card; Estates (worth $2) and unwanted Golds (worth $6) all become useful coin. Weakness: dead with no trashable cards, awkward late, can't be played on turns without targets.
How to Play
Early: $4 to buy 1-2 copies. Trash Estates / Coppers.
Mid: Pair with Smithy / Council Room for draw to find Crucible.
Late: Trash excess Golds for huge coin spikes.
Key Combos
Crucible + Smithy / Council Room: Draw to dig.
Crucible + King's Court: Double trash.
Crucible + Highwayman: Loot recycling.
Crucible + Great Hall / Manor: Trash VP for $.
Crucible + Festival: Treasure budget.
Synergies
- Smithy / Council Room: Draw.
- King's Court: Doubling.
- Highwayman: Loot.
- Great Hall: VP trash.
- Remodel / Expand: Trash combo.
- Festival: Treasure budget.
- Estate / Copper providers: Trash fodder.
Counters
- Already-trim deck: Nothing to trash.
- Handsize attacks: Can't draw.
- Short games with better $4 Treasures.
Advanced Tips
3 Estates trashed = +$6 → Province range.
Save Coppers, trash Estates first.
KC + Crucible = double trash, double coin.
Late: trash spare Golds for $6 each.
Timing matters. Avoid pre-Province Gold trash.
Combos with Loot card recycling for stable income.