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[Dominion] Crucible Card Guide - Trash for Coin

Rating of the Plunder card Crucible. Cost 4 Treasure. Trash a card from your hand. +$1 per $1 it costs.

Crucible

Basic Info

  • Type: Treasure
  • Cost: 4
  • Effect: Trash a card from your hand. +$1 per $1 it costs.

Rating

Plunder Treasure-trasher. Cost 4 with hand-trash + cost-equal coin. Mid-game, fuels Province turns by digesting Estates and Coppers. Tier B+.

Strength: trash + coin in one card; Estates (worth $2) and unwanted Golds (worth $6) all become useful coin. Weakness: dead with no trashable cards, awkward late, can't be played on turns without targets.

How to Play

Early: $4 to buy 1-2 copies. Trash Estates / Coppers.

Mid: Pair with Smithy / Council Room for draw to find Crucible.

Late: Trash excess Golds for huge coin spikes.

Key Combos

Crucible + Smithy / Council Room: Draw to dig.

Crucible + King's Court: Double trash.

Crucible + Highwayman: Loot recycling.

Crucible + Great Hall / Manor: Trash VP for $.

Crucible + Festival: Treasure budget.

Synergies

  • Smithy / Council Room: Draw.
  • King's Court: Doubling.
  • Highwayman: Loot.
  • Great Hall: VP trash.
  • Remodel / Expand: Trash combo.
  • Festival: Treasure budget.
  • Estate / Copper providers: Trash fodder.

Counters

  • Already-trim deck: Nothing to trash.
  • Handsize attacks: Can't draw.
  • Short games with better $4 Treasures.

Advanced Tips

3 Estates trashed = +$6 → Province range.

Save Coppers, trash Estates first.

KC + Crucible = double trash, double coin.

Late: trash spare Golds for $6 each.

Timing matters. Avoid pre-Province Gold trash.

Combos with Loot card recycling for stable income.