[Dominion] First Mate Card Guide - Same-Name Mass Play + Draw
Rating of the Plunder card First Mate. Cost 5 Action. Play any number of same-named Actions, draw to 6 cards.
First Mate
Basic Info
- Type: Action
- Cost: 5
- Effect: Play any number of Actions with the same name from your hand, then draw until you have 6 cards in hand.
Rating
A Plunder engine-of-engines. Cost 5: "play any number of same-named Actions + draw to 6." 3-4 same Actions chain in one Action slot.
Strength: same-name mass-play. A deck of 3 Villages + 3 Smithies fully deploys via one First Mate. Massive Action-slot savings.
Overall A-S tier. Centerpiece for same-name-stack decks.
How to Play
Early: hard to gain. Mid: gather same-name Actions then First Mate.
Mid: 3 Villages chained = +6 Actions +3 Cards → Smithy line for big draw.
Late: Draw-to-6 for finisher consistency.
Key Combos
First Mate + Village: 3 Villages played = +6 Actions +3 Cards.
First Mate + Smithy: 3 Smithies = +9 Cards.
First Mate + Siren (Plunder): Multi-Siren = mass Curse + mass draw.
First Mate + Trail (Allies): Same-name combo.
Synergies
- Villages (Village, Farming Village, Fishing Village): Same-name mass play.
- Smithy: Mass draw.
- Siren (Plunder): Curse spam.
- Mining Road: +$ stack.
- Harbor Village: +$ stack.
- King's Cache: Economy.
Counters & Bad Matchups
- Variety-engine boards: Few same-name copies hurt FM.
- Built draw engines: Draw-to-6 redundant.
- Short games: Same-name stacking takes time.
Advanced Tips
"Same name": Exact match. Village ≠ Farming Village.
Draw-to-6: After play, hand fills to 6 — direct finisher path.
Second First Mate: One usually suffices.
First Mate-BM: First Mate + Silver/Gold BM hits Province quickly.