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[Dominion] Mining Road Card Guide - Cantrip with Buy + Treasure Trigger

Rating of the Plunder card Mining Road. Cost 4 Action. +1 Action +1 Buy +$2, once this turn play any Treasure on gain.

Mining Road

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Action / +1 Buy / +$2. Once this turn, when you gain a Treasure, you may play it.

Rating

Plunder ultra-strong Action. Cost 4 cantrip-Market+ with +1 Action / +1 Buy / +$2 plus "play Treasure on gain." Outclasses Smithy ($4, +3 cards).

Strength: +1 Buy + $2 economy = strongest cost-4 Action in Plunder for engine acceleration. Excellent post-Province too.

Overall S tier. Plunder engine top Action candidate.

How to Play

Early: $4 → Mining Road first. Engine cornerstone.

Mid: MR + Silver/Gold = +$5-7. +1 Buy enables 2-card turns.

Late: MR +$2 + gained Treasure played = Gold gain → +$3 immediately = +$5 effective.

Key Combos

Mining Road + Harbor Village: HV +$1 + MR +$2 = +$3.

Mining Road + King's Cache: MR Treasure-gain → KC plays it 3×.

Mining Road + Smithy: Draw + economy + Buy.

Mining Road + Pickaxe: Pickaxe gained → played → Loot trigger.

Synergies

  • Harbor Village: +$3 combo.
  • King's Cache: Economy.
  • Smithy/Council Room: Draw.
  • Pickaxe: Trigger.
  • Silver/Gold: Trigger target.
  • Enlarge: Cost ramp.
  • Siren: Thinning + draw.

Counters & Bad Matchups

  • Built engines: +1 Buy +$2 redundant.
  • Short games: Long-term value lost.
  • Heavy attacks: Hand denial.

Advanced Tips

"Play Treasure on gain" once per turn. Pickaxe multi-Loot only triggers once.

Quantity: 2-3 MRs for engine.

Mining Road-BM: MR + Silver/Gold BM hits Province quickly.

"+1 Buy": 2-card turns enable 3-pile-to-go.