[Dominion] Mining Road Card Guide - Cantrip with Buy + Treasure Trigger
Rating of the Plunder card Mining Road. Cost 4 Action. +1 Action +1 Buy +$2, once this turn play any Treasure on gain.
Mining Road
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Action / +1 Buy / +$2. Once this turn, when you gain a Treasure, you may play it.
Rating
Plunder ultra-strong Action. Cost 4 cantrip-Market+ with +1 Action / +1 Buy / +$2 plus "play Treasure on gain." Outclasses Smithy ($4, +3 cards).
Strength: +1 Buy + $2 economy = strongest cost-4 Action in Plunder for engine acceleration. Excellent post-Province too.
Overall S tier. Plunder engine top Action candidate.
How to Play
Early: $4 → Mining Road first. Engine cornerstone.
Mid: MR + Silver/Gold = +$5-7. +1 Buy enables 2-card turns.
Late: MR +$2 + gained Treasure played = Gold gain → +$3 immediately = +$5 effective.
Key Combos
Mining Road + Harbor Village: HV +$1 + MR +$2 = +$3.
Mining Road + King's Cache: MR Treasure-gain → KC plays it 3×.
Mining Road + Smithy: Draw + economy + Buy.
Mining Road + Pickaxe: Pickaxe gained → played → Loot trigger.
Synergies
- Harbor Village: +$3 combo.
- King's Cache: Economy.
- Smithy/Council Room: Draw.
- Pickaxe: Trigger.
- Silver/Gold: Trigger target.
- Enlarge: Cost ramp.
- Siren: Thinning + draw.
Counters & Bad Matchups
- Built engines: +1 Buy +$2 redundant.
- Short games: Long-term value lost.
- Heavy attacks: Hand denial.
Advanced Tips
"Play Treasure on gain" once per turn. Pickaxe multi-Loot only triggers once.
Quantity: 2-3 MRs for engine.
Mining Road-BM: MR + Silver/Gold BM hits Province quickly.
"+1 Buy": 2-card turns enable 3-pile-to-go.