[Dominion] Silver Mine Card Guide - Treasure Gainer Loot
Rating of the Plunder card Silver Mine. Cost 4 Loot Treasure. Gain a Treasure costing less than this to your hand.
Silver Mine
Basic Info
- Type: Treasure (Loot)
- Cost: 4
- Effect: Gain a Treasure costing less than this to your hand.
Rating
A Plunder Loot. Cost 4 Treasure: gain Treasure cheaper than $4 (= Silver, Copper, other cheap Loot) to hand. Immediately usable.
As Loot, no direct buy — gained via Pickaxe/Hammer/Looting/Pirate.
Early Silver Mine gain = doubled economy.
Overall B-A tier. Gain-path dependent.
How to Play
Silver Mine gain → same-turn Silver gain. Next turn doubled economy.
Loot pile gating: Pickaxe / Hammer / Pirate / Looting.
Key Combos
Silver Mine + Pickaxe: Pickaxe → Silver Mine → Silver chain.
Silver Mine + King's Cache: Silver Mine ×3 = 3 Silvers.
Silver Mine + Pendant: Silver Mine = +1 distinct Treasure.
Synergies
- Pickaxe: Loot gainer.
- Hammer: Loot gainer.
- King's Cache: ×3.
- Pendant: Variety count.
- Looting: Loot trigger.
Counters & Bad Matchups
- Loot far: Few Pickaxes/Hammers = hard to reach.
- Thinned: Adding Silvers vs. thinning.
- Short games: Acceleration negligible.
Advanced Tips
Eligible: cost-3-or-less Treasures (Silver, Copper, Endless Chalice, etc.).
Gain on play: $4-1=$3 = Silver typically.
Silver Mine-BM: Silver Mine + Silver BM = quick Provinces.