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[Dominion] Silver Mine Card Guide - Treasure Gainer Loot

Rating of the Plunder card Silver Mine. Cost 4 Loot Treasure. Gain a Treasure costing less than this to your hand.

Silver Mine

Basic Info

  • Type: Treasure (Loot)
  • Cost: 4
  • Effect: Gain a Treasure costing less than this to your hand.

Rating

A Plunder Loot. Cost 4 Treasure: gain Treasure cheaper than $4 (= Silver, Copper, other cheap Loot) to hand. Immediately usable.

As Loot, no direct buy — gained via Pickaxe/Hammer/Looting/Pirate.

Early Silver Mine gain = doubled economy.

Overall B-A tier. Gain-path dependent.

How to Play

Silver Mine gain → same-turn Silver gain. Next turn doubled economy.

Loot pile gating: Pickaxe / Hammer / Pirate / Looting.

Key Combos

Silver Mine + Pickaxe: Pickaxe → Silver Mine → Silver chain.

Silver Mine + King's Cache: Silver Mine ×3 = 3 Silvers.

Silver Mine + Pendant: Silver Mine = +1 distinct Treasure.

Synergies

  • Pickaxe: Loot gainer.
  • Hammer: Loot gainer.
  • King's Cache: ×3.
  • Pendant: Variety count.
  • Looting: Loot trigger.

Counters & Bad Matchups

  • Loot far: Few Pickaxes/Hammers = hard to reach.
  • Thinned: Adding Silvers vs. thinning.
  • Short games: Acceleration negligible.

Advanced Tips

Eligible: cost-3-or-less Treasures (Silver, Copper, Endless Chalice, etc.).

Gain on play: $4-1=$3 = Silver typically.

Silver Mine-BM: Silver Mine + Silver BM = quick Provinces.