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[Dominion] Swamp Shacks Card Guide - Plunder

Rating of the Plunder card Swamp Shacks. Cost 4 Action. +1 Card +1 Action +1 Card per empty Supply pile.

Swamp Shacks

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card, +1 Action. +1 Card per empty Supply pile.

Rating

Plunder late-game village + draw. $4 cantrip with empty-pile scaling. Tier A.

Strength: scales with pile-out — endgame 3-pile-to-go champion.

Weakness: weak early, dead without empty piles.

How to Play

Early: $4 buy 1-2.

Mid: Force pile-outs.

Late: 3 empty piles = +4 cards.

Key Combos

Swamp Shacks + Workshop: Pile-out acceleration.

Swamp Shacks + KC: Doubled.

Synergies

  • Workshop / Bandit: Pile-out.
  • KC: Doubling.
  • Highway: Cheap gain + pile.

Counters

  • Short games (no pile-outs).
  • Early-only boards.

Advanced Tips

3-pile-to-go endgame anchor.

KC + Shack: Doubled cantrip + scaled bonus.

Stack while emptying piles.