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[Dominion] Swamp Shacks Card Guide - Plunder
Rating of the Plunder card Swamp Shacks. Cost 4 Action. +1 Card +1 Action +1 Card per empty Supply pile.
Swamp Shacks
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Card, +1 Action. +1 Card per empty Supply pile.
Rating
Plunder late-game village + draw. $4 cantrip with empty-pile scaling. Tier A.
Strength: scales with pile-out — endgame 3-pile-to-go champion.
Weakness: weak early, dead without empty piles.
How to Play
Early: $4 buy 1-2.
Mid: Force pile-outs.
Late: 3 empty piles = +4 cards.
Key Combos
Swamp Shacks + Workshop: Pile-out acceleration.
Swamp Shacks + KC: Doubled.
Synergies
- Workshop / Bandit: Pile-out.
- KC: Doubling.
- Highway: Cheap gain + pile.
Counters
- Short games (no pile-outs).
- Early-only boards.
Advanced Tips
3-pile-to-go endgame anchor.
KC + Shack: Doubled cantrip + scaled bonus.
Stack while emptying piles.