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[Dominion] Taskmaster Card Guide - Plunder Duration
Rating of the Plunder card Taskmaster. Cost 3 Action-Duration. +1 Action +$1; if you gain a $5+ card, another Taskmaster trigger next turn.
Taskmaster
Basic Info
- Type: Action-Duration
- Cost: 3
- Effect: +1 Action, +$1. If you gained a card costing $5+ this turn, at the start of your next turn, repeat (+1 Action +$1).
Rating
Plunder duration cantrip. $3 with +1 Action +$1 + conditional duration. Tier A.
Strength: $3 cantrip with $1, persistent on $5+ gains; near-permanent loop in Province turns.
Weakness: Silver-tier solo, dead without $5+ trigger.
How to Play
Early: $3 buy 2-3 copies.
Mid: gain $5+ to lock perpetual loop.
Province turn: trigger keeps refiring.
Key Combos
Taskmaster + King's Court: $2 + 2 triggers.
Taskmaster + Highwayman: Loot synergy.
Taskmaster + Crew: Duration combo.
Synergies
- King's Court / Throne Room: Doubling.
- Highwayman: Loot.
- Crew / Cave: Duration.
- Remodel / Expand: $5+ gain trigger.
- Workshop chains: Reliable $5+ gains.
Counters
- Short games.
- Boards without $5+ cards.
- Handsize attacks.
Advanced Tips
Province turns sustain loop indefinitely.
KC + Taskmaster: $2 + 2-turn duration.
Trigger via Province / Gold / Remodel chains.
Stack 3+ for stable economy.