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[Dominion] City Card Guide - Pile-Empty Boosted Village

Rating of the Prosperity card City. Cost 5 Action. +1 Card / +2 Actions. With 1 empty pile: +1 Card. With 2: +1 Coin / +1 Buy.

City

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +1 Card / +2 Actions. If there is 1 empty Supply pile, +1 Card. If there are 2+ empty Supply piles, +1 Coin / +1 Buy.

Rating

A unique village that scales with pile-emptiness. Base = standard village. 1 pile empty = cantrip-village (+2 cards +2 actions). 2+ empty = full economy/buy village (+2 cards +2 actions +1 coin +1 buy).

Overall A tier. Strong synergy with 3-pile endings. Deliberately empty piles to power up your Cities.

How to Play

Open with City on 5-coin (alternative). Mid-game: engine base.

Mid-game: deliberately empty piles (Curse, Workers, etc.) to boost City.

End-game: After triggers, City's explosive value carries 3-pile victories.

Key Combos

City + Worker's Village: Empty Worker's Village (10) for City boost.

City + Witch/Mountebank: Empty Curse pile.

City + King's Court: ×3 boost; 2-pile state = +6 cards +6 actions +3 coin +3 buys.

City + Vineyard: Action = VP.

City + Smithy: Draw support.

Synergies

  • Worker's Village / Artisan / other 5-cost: Pile-empty triggers.
  • Witch / Mountebank: Curse pile drain.
  • King's Court / Throne Room: Doubled effect.
  • Smithy / Library: Drawing support.
  • Vineyard: Action = VP.

Counters & Bad Matchups

  • Boards without empty triggers: City doesn't power up.
  • Fast games: End before triggers fire.
  • 5-coin hard to reach.
  • BM: City unnecessary.

Advanced Tips

Deliberate pile-emptying: Witch into Curse pile, Workshop into Workshop's pile, etc.

3-pile endings: With Cities boosted, win via 3-pile finish.

KCKC + City (2-pile state): ×9 effect, massive action count + economy.