[Dominion] Mint Card Guide - Treasure Clone + Mass Trash
Rating of the Prosperity card Mint. Cost 5 Action. Reveal a Treasure to gain a copy. On buy, trash all Treasures in play.
Mint
Basic Info
- Type: Action
- Cost: 5
- Effect: You may reveal a Treasure from your hand. Gain a copy of it.
- On-buy: When you buy this, trash all Treasures you have in play.
Rating
Dual identity: Treasure-cloning + mass-trashing on buy. Cloning accelerates BM economy; trashing cleans Coppers for engine transitions.
Overall A tier. Strong in BM (clone Silvers/Golds) and engine pivot (Copper-clear).
Classic line: 5/2 → Mint open. Or play turn with no Treasures in play → buy Mint without losing your stack.
How to Play
5/2 opening: Mint candidate. Mid-game: Gold-cloning for economy.
Mid-game pivot: Use on-buy effect to wipe Coppers when transitioning to engine.
End-game: Platinum cloning accelerates Province jumps.
Key Combos
Mint + Gold/Platinum: Clone high-cost Treasures.
Mint + King's Court: ×3 clones; 3 Golds in a single turn.
Mint + Throne Room: ×2 clones.
Mint + Chapel: Chapel trashes Coppers in deck; Mint's on-buy clears those in play. Combined → super-clean deck.
Mint + Grand Market: Clear Coppers to unlock Grand Market buy condition.
Synergies
- Gold / Platinum / Hoard: High-cost Treasure cloning.
- King's Court / Throne Room: Doubled effect.
- Chapel / Altar: Copper-trash complementarity.
- Grand Market / Black Market: Buy-condition unlocking.
Counters & Bad Matchups
- Bank: Mint trashes Bank in play. Buying Mint with Bank in play loses Bank.
- Hoard: Trash risk.
- Venture / Hovel: Copper-dependent strategies clash.
- Heavy terminal collisions.
- Hard 5-coin boards.
Advanced Tips
Use the on-buy trash deliberately. Slower than Chapel for thinning, but reliable.
Clone on a turn where you DON'T need the Gold played; trash risk on buy turn.
KC + Mint: Triple clone. 3 Golds added in a single turn — strong engine-BM hybrid line.
3-pile end: Cloned Treasures accelerate Province purchases, draining the Province pile.