dood
メインコンテンツへ
暴徒
繁栄 / カード

[Dominion] Rabble Card Guide - Top-Deck Attack + Smithy Hybrid

Rating of the Prosperity card Rabble. Cost 5 Action-Attack. +3 Cards. Each opponent reveals top 3, discards Actions/Treasures.

Rabble

Basic Info

  • Type: Action - Attack
  • Cost: 5
  • Effect: +3 Cards. Each other player reveals top 3 cards of deck, discards Actions/Treasures, returns the rest in any order.

Rating

Smithy (cost 4, +3 cards) with top-deck attack rider. Forces opponents to dump Actions/Treasures, leaving Victory cards/Curses on top.

Overall A tier. Strong cost-5 Smithy variant. Works in BM and engine. The attack is decisive, effectively shrinking opponent's effective draws.

How to Play

Mid-game on 5 coin. Versus Smithy (cost 4): Rabble's attack tilts the comparison.

Mid-game: Rabble every turn. Opponent's next-turn hand becomes Victory-card heavy.

End-game: +3 cards stabilizes Province jumps.

Key Combos

Rabble + King's Court: ×3 = +9 cards + 3 attacks.

Rabble + Throne Room: ×2 = +6 cards + 2 attacks.

Rabble + Fishing Village/Wharf: Duration villages avoid terminal collisions.

Rabble + Watchtower: Self top-deck while attacking.

Rabble + Vineyard: Action = VP.

Synergies

  • King's Court / Throne Room: Doubled.
  • Fishing Village / Wharf: Duration.
  • Smithy / Library: Drawing.
  • Watchtower: Top-deck combo.
  • Vineyard: Action = VP.

Counters & Bad Matchups

  • Reactions (Moat, Lighthouse, Caravan Guard): Block attack.
  • Heavy terminal collisions: Rabble is terminal.
  • Hard 5-coin boards.
  • 4-player games: Attack diluted.

Advanced Tips

Rabble is roughly Smithy upgrade. Even with Smithy in supply, Rabble priority.

KC + Rabble: +9 cards + 3 attacks per turn — devastating.

3-pile end: Mass draw from Rabble + intentional Province/Rabble pile drain.