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[Dominion] Spices Card Guide - $2 + Buy + Coffers on Gain

Rating of the Renaissance card Spices. Cost 5 Treasure. +$2, +1 Buy. When you gain this, +2 Coffers.

Spices

Basic Info

  • Type: Treasure
  • Cost: 5
  • Effect: +$2, +1 Buy. When you gain this, +2 Coffers.

Rating

Stellar Treasure. +$2 +1 Buy plus 2 Coffers on gain (effective $3 cost).

Top $5 priority on most boards. Stack 3-4 for explosive Coffer banks.

Tier A. Near-mandatory in supply.

How to Play

Early: $5 buy. Instant +2 Coffers makes effective cost $3.

Mid: +$2 +1 Buy every turn, enabling Province + Duchy.

Late: dump Coffers for multi-Province turns.

When to Pick / Skip

Pick when:

  1. Almost any supply.
  2. No alternative +1 Buy source.
  3. Coffer-economy plans.
  4. Long Province + Duchy boards.

Skip when:

  1. Pure engine cutting Treasures.
  2. Heavy trash.
  3. Short rushes.

3-4 copies standard.

Key Combos

Spices + Workshop variants: Gain Spices = +2 Coffers + deck.

Spices + King's Court: KC + Spices = +$4 + 2 Buys.

Spices + Haven: timing.

Spices + Key: stable +$1.

Spices + Patron: Coffer synergy.

Spices + Messenger: gain trigger.

Spices + Bridge: $4 buy enables Talisman doubling.

Synergies

  • Workshop: gain trigger.
  • Haven: timing.
  • King's Court: doubled.
  • Key: continuous +$1.
  • Patron: Coffer synergy.
  • Messenger: gain.
  • Smithy/Council Room: draw.
  • Treasurer: economy.
  • Baker: $ carry.
  • Spices itself: stacks.

Counters & Bad Matchups

  • Pure engines.
  • Heavy trash.
  • Short games.
  • Hand attacks.

Advanced Tips

Gain stack: 2 Spices same turn = +4 Coffers immediately.

Workshop synergy: Workshop gains Spices, +2 Coffers + deck add.

Coffer build: 6-8 Coffers as Province insurance.

KC max: KC + Spices = +$4 + 2 Buys per turn.

Mirror: Coffer race favors multi-buy.

Haven: save for the right turn; gain trigger already happened.

Province line: Spices + other Treasures = $8 reliable.

3-pile-go: Spices pile out + others.

Bridge synergy: Spices at $4 enables Talisman gain doubling.