[Dominion] Spices Card Guide - $2 + Buy + Coffers on Gain
Rating of the Renaissance card Spices. Cost 5 Treasure. +$2, +1 Buy. When you gain this, +2 Coffers.
Spices
Basic Info
- Type: Treasure
- Cost: 5
- Effect: +$2, +1 Buy. When you gain this, +2 Coffers.
Rating
Stellar Treasure. +$2 +1 Buy plus 2 Coffers on gain (effective $3 cost).
Top $5 priority on most boards. Stack 3-4 for explosive Coffer banks.
Tier A. Near-mandatory in supply.
How to Play
Early: $5 buy. Instant +2 Coffers makes effective cost $3.
Mid: +$2 +1 Buy every turn, enabling Province + Duchy.
Late: dump Coffers for multi-Province turns.
When to Pick / Skip
Pick when:
- Almost any supply.
- No alternative +1 Buy source.
- Coffer-economy plans.
- Long Province + Duchy boards.
Skip when:
- Pure engine cutting Treasures.
- Heavy trash.
- Short rushes.
3-4 copies standard.
Key Combos
Spices + Workshop variants: Gain Spices = +2 Coffers + deck.
Spices + King's Court: KC + Spices = +$4 + 2 Buys.
Spices + Haven: timing.
Spices + Key: stable +$1.
Spices + Patron: Coffer synergy.
Spices + Messenger: gain trigger.
Spices + Bridge: $4 buy enables Talisman doubling.
Synergies
- Workshop: gain trigger.
- Haven: timing.
- King's Court: doubled.
- Key: continuous +$1.
- Patron: Coffer synergy.
- Messenger: gain.
- Smithy/Council Room: draw.
- Treasurer: economy.
- Baker: $ carry.
- Spices itself: stacks.
Counters & Bad Matchups
- Pure engines.
- Heavy trash.
- Short games.
- Hand attacks.
Advanced Tips
Gain stack: 2 Spices same turn = +4 Coffers immediately.
Workshop synergy: Workshop gains Spices, +2 Coffers + deck add.
Coffer build: 6-8 Coffers as Province insurance.
KC max: KC + Spices = +$4 + 2 Buys per turn.
Mirror: Coffer race favors multi-buy.
Haven: save for the right turn; gain trigger already happened.
Province line: Spices + other Treasures = $8 reliable.
3-pile-go: Spices pile out + others.
Bridge synergy: Spices at $4 enables Talisman gain doubling.