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[Dominion] Practice Card Guide - Shadow Throne Room

Rating of the Rising Sun card Practice. Cost 3 Action-Shadow. Play an Action card from your hand twice. Shadow: playable from deck.

Practice

Basic Info

  • Type: Action-Shadow
  • Cost: 3
  • Effect: Play an Action card from your hand twice.
  • Shadow: Can be played directly from your deck.

Rating

A $3 Throne Room with Shadow type. Same effect as TR ($4), one cheaper, plus deck-play access.

Shadow type lets it double an Action without consuming a hand slot.

Tier B+. S in Action-engine boards. $3 doubling is a steal.

How to Play

Early: $3 buy ahead of Silver. Pre-position for mid-game doubling.

Mid: double key Actions (Smithy, Treasurer, Ninja) for huge turns.

Late: Shadow-play during Province turns for value compression.

When to Pick / Skip

Pick when:

  1. Key Actions present (Smithy, Treasurer, Ninja).
  2. Action-engine plans.
  3. Shadow synergy.

Skip when:

  1. Action-light supplies.
  2. Cheap KC also available.
  3. Short rushes.

3-4 copies typical.

Key Combos

Practice + Smithy: +6 Cards.

Practice + Treasurer: +$6 + 2 choices.

Practice + Ninja: +$4 + 2 attacks.

Practice + Change: 2 trash + 2 gain + 2 VP.

Practice + Practice: First Practice doubles second = 3-chain.

Practice + Messenger: 2 gains.

Practice + Shadow cards.

Synergies

  • Smithy/Council Room: doubled draw.
  • Treasurer: doubled choices.
  • Ninja: doubled attack.
  • Change: doubled VP.
  • Messenger: doubled gain.
  • Spices: gain trigger doubled.
  • Throne Room (coexists).
  • Shadow cards.
  • Key: continuous +$1.

Counters & Bad Matchups

  • Action-free supplies.
  • KC at $7 (no overlap).
  • Short games.
  • Strong attacks.

Advanced Tips

Shadow strategy: deck-play conserves hand slot.

Chain: Practice + Practice = first Practice doubles the second = 3 plays.

Vs Throne Room: $1 cheaper, same effect, plus Shadow.

Mirror: race for key Actions.

Haven: save Practice or Shadow alt.

Province line: Smithy doubled = +6 Cards plus other plays.

3-pile-go: Practice pile depletion.

Multi-buy: 3-4 Practices double 3-4 actions per turn.

Change + Practice finisher: 2 trashes + 2 gains + 2 VP triggers, accelerating VP banking.