Eskizzibur
Overview
| Item | Details |
|---|---|
| English Name | Eskizzibur |
| Japanese Name | エスキッジブール |
| Chinese Name | 湖中剑 |
| Weapon Type | Melee retaliation (auto-attacks nearby enemies; deals retaliation damage back to attackers when the player is hit) |
| Evolution Material | Armor |
| Evolves To | Unknown |
| Pickup Priority | B |
| Note | DLC-exclusive weapon |
Effect and Behavior
Automatically attacks nearby enemies while also retaliating against any enemy that hits the player. The retaliation mechanic fires damage back at the attacker whenever the player takes a hit — meaning denser enemy clusters that deliver more incoming hits trigger more retaliation damage in return. The weapon naturally suits tanky, close-range builds that absorb hits to convert them into offensive output.
Unlocked by surviving 15 minutes with Marta Katz (DLC character). Armor as the evolution material raises passive defense alongside evolution progress — reducing incoming damage while working toward the evolution condition simultaneously.
Evolution Conditions
Max Eskizzibur (Lv 8), carry Armor, and open an elite-drop chest after 10:00 to evolve. The post-evolution weapon name is currently unconfirmed.
Strengths
- Retaliation scales with incoming hits — denser enemy clusters that deal more hits generate proportionally more retaliation damage
- Armor evolution material simultaneously reduces incoming damage, improving survivability while building toward evolution
- Auto-attack provides continuous nearby damage output without manual aiming
- Naturally pairs with tank-build passives (Hollow Heart, Pummarola) that maintain HP through sustained incoming fire
Weaknesses
- Requires DLC for Marta Katz
- 15-minute survival with Marta Katz is a heavy unlock requirement
- Retaliation requires taking hits — extremely high damage reduction could reduce retaliation frequency
- Close-range auto-attack has limited reach for distant enemies
- Evolution destination currently unknown
Recommended Characters
- Marta Katz: the DLC unlock character; post-unlock, other characters with tank-compatible kits can also use it effectively
- High-max-HP characters with tank-oriented builds: HP buffer absorbs the sustained incoming damage retaliation requires
- Characters prioritizing Hollow Heart and Pummarola: sustain the hit-tanking cycle that fuels retaliation
Recommended Passives
- Armor: mandatory for evolution; incoming damage reduction improves survivability simultaneously (top priority)
- Hollow Heart: max HP increase expands the buffer for sustaining hits and triggering continuous retaliation
- Pummarola: HP regen offsets the sustained incoming damage to prevent attrition self-elimination
- Spinach: +10% Might raises both standard auto-attack and retaliation damage
Synergistic Arcanas
- XXI Chaos in the Dark Night: max HP bonus expands the buffer for safely sustaining retaliation-triggering hits
- IX Divine Bloodline: crit compounding on retaliation hits raises DPS
Strategy and Tips
- Early (0–10 min): Level Eskizzibur and secure Armor plus Hollow Heart early — the build requires HP buffer to safely absorb the hits that trigger retaliation. Stay inside enemy clusters to maximize incoming hit frequency and corresponding retaliation output.
- Mid (10–20 min): Carry Armor and push to Lv8 for evolution. Pummarola stabilizes HP recovery to sustain the incoming hit cycle without attrition. Dense clusters of incoming hits generate continuous retaliation — the weapon's highest-damage operating mode.
- Late (20+ min): High max HP and Armor damage reduction provide durability while retaliation fires continuously. Spinach raises per-hit retaliation damage to match the scaling enemy density.
FAQ
Q: How do I unlock Eskizzibur?
A: Survive 15 minutes with Marta Katz. Owning the required DLC is necessary.
Q: When exactly does retaliation fire?
A: Retaliation triggers whenever the player takes an incoming hit from an enemy. Even with Armor reducing the damage amount, the hit event itself triggers retaliation — damage reduction doesn't suppress the retaliation firing.
Q: Does stacking too much Armor prevent retaliation from triggering?
A: Armor reduces damage quantity but doesn't completely negate the incoming hit event, so retaliation continues to fire as long as any damage lands. Complete damage immunity (not achievable through Armor alone) would suppress retaliation, but this situation is rare in practice.