Nina
Nina Frame Data
framesFrame Data
115| Command | Move | Target | Startup | On Guard | On Hit | DMG | Notes |
|---|---|---|---|---|---|---|---|
| | Jab | 上 | 10 | 1 | 8 | 5 | Recovers 2f faster ヒット時 or block (t27 r17) |
| | Ray Hands | 中 | 16 | -3 | 8 | 19 | ホーミング |
| | Ki Charge | — | — | — | — | — | Can't block for 5 seconds / CH state on your next attack for 5 seconds (Tekken 7 and prior games) / 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) / Attacks taken will be CH for 5 seconds |
| | Arm Grab Flip | 投げ | 12 | -6 | -2 | 35 | 投げ抜け 1 or 2 / Opponent recovers FUFA |
| | Ivory Cutter | 中, 中 | 15 | -5 | +4c | 4,20 | スパイク / Transition to CD with F / Second hit is +7c on CH if the first hit whiffs |
| | Right Jab | 上 | 10 | 1 | 7 | 10 | |
| | Over the Back Toss | 投げ | 12 | 0 | +0d | 35 | 投げ抜け 1 or 2 / サイドスイッチ / Nina recovers BT |
| | Shoulder Through Buster (STB) | 投げ | — | 0 | -5d | 25 | Unbreakable / サイドスイッチ |
| | 3 | 上 | 14 | -16 | -5 | 14 | |
| | Fatal Blow | 中 | 18 | -10 | +11g | 20 | バルコニーブレイク / ホーミング / Enter CD -6 +15g t34 r15 with F |
| | High Kick | 上 | 11 | -9 | 7 | 15 | |
| ABK.1 | Double Arm Break | 投げ | — | -3 | +0d | 15 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: ABK.3,1,1+2 |
| ABK.1 | Double Arm Break | 投げ | — | -3 | +0d | 15 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: ABK.3,1,1+2 |
| ABK.2 | Falling Arm Break | 投げ | — | -3 | +3d | 15 | Removes Recoverable Health / 投げ抜け 2 / Powered up input: ABK.2,1,3,4,1+2 |
| ABK.2 | Falling Arm Break | 投げ | — | -3 | +3d | 15 | Removes Recoverable Health / 投げ抜け 2 / Powered up input: ABK.1,2,3,4,1+2 |
| | Throat Slasher | 上 | 12 | -7 | 4 | 10 | |
| | Shockwave Palm | 中, 中 | 16 | -4 | +5a | 5,20 | Removes Recoverable Health / バルコニーブレイク on airborne hit / Combo from 1st hit only if the second hit connects on i8 / 2nd hit available only as combo from 1st / If the second hit connects on i9~10, frame advantage ヒット時 will be -16 / [[Nina_movelist#Nina-H.b+1+2|Powered up in heat]] |
| | Attack Reversal | — | — | -6 | — | — | Damage is 25 + 50% of the opponent's attack / パリィ mid or high punches or kicks |
| | Reverse Ivory Cutter | 中, 中 | 15 | -15 | +34a (+24) | 4,14 | トルネード |
| | b+2 | 上 | 12 | -14 | -3 | 12 | ホーミング / Female characters can slap back with 2 ヒット時 |
| | b+3 | 中 | 18 | -6 | +6c | 10 | スパイク |
| | Out of Sight | 上 | 14 | -5 | 6 | 16 | Has good left sidestep tracking |
| | Spear Kick | 上 | 14 | -9 | 9 | 15 | |
| Back throw | Leaping Triangle Hold | 投げ | — | — | +3d | 60 | Removes Recoverable Health / Unbreakable / Can サイドスイッチ ヒット時 |
| (back to wall).b, | Wall Jump Backflip | 中 | 35 | 1 | +34d | 21 | |
| | Hunting Swan / Power Charge | 中! | 65 | — | +25a | 50 | Cancel to r25 with b,b |
| BHS.1 | Arm Break (ABK) | 投げ | — | -3 | +3d | 8 | 投げ抜け 1 / Powered up input: BHS.1,3,1 / Alternate input: BTR.1 |
| BHS.1+ | Seoi Gyaku Juji-gatame | 投げ | — | -3 | +3d | 10,10 | Removes Recoverable Health / 投げ抜け 1+2 / Can サイドスイッチ ヒット時 / Powered up input: BHS.3,4,3,1+2 |
| BHS.2 | Stomach Lock (TSS) | 投げ | — | -3 | +0d | 9,6 | 投げ抜け 2 / Powered up input: BHS.2,3,4,2 / Listed in previous games as Triple Slaps |
| BT | Twist Jab | 上 | 8 | -8 | 3 | 15 | Links to 1 jab extensions |
| BTR.1 | Arm Break (ABK) | 投げ | — | -3 | +4d | 13 | 投げ抜け 1 / Powered up input: BTR.1,3,1 |
| BTR.2 | Twisted Nightmare (NTM) | 投げ | — | -3 | +3d | 10 | 投げ抜け 2 / Powered up input: BTR.2,1,1+2 |
| CD.1 | Hellbringer | 上 | 14 | +1~+3 | +3~+5 | 21 | 5 チップダメージ ガード時, / bufferable |
| CD.2 | Shut Up | 中 | 16 | -8 | +32a (+17) | 25 | ヒートエンゲイジャー / ヒートダッシュ +5, +42a (+27) / バルコニーブレイク |
| CD.2+ | Evil Mist | h! | 24 | — | +36g~+50g | [10;10] | Opponent can recover in crouch ヒット時 with D |
| CD.3 | Sideslip | 下 | 19 | -20~-11 | +0c~+9c | 17 | |
| CD.4 | CD.4 | 中 | 14 | -8 | +6s | 15 | Knee |
| CHD.1 | Commando Arm Lock | 投げ | — | +0d | +3d | 25 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: CHD.3,4,1+2 |
| CHD.2 | Heel Hold (HHD) | 投げ | — | +0d | 7 | 8 | 投げ抜け 2 / Powered up input: CHD.4,2,1+2 |
| | Low Jab | 特下 | 10 | -5 | 5 | 5 | Transition to r24? with f |
| | d+2 | 下 | 20 | -12 | 0 | 13 | Transition to -8, +2, +7 CD with F |
| | Left Spin Low Kick | 下 | 16 | -17 | -6 | 10 | |
| | Right Low Kick | 下 | 12 | -15 | -4 | 6 | |
| | Reverberation Palm Bomb | 上, 中 | 11 | -14 | +10a (+1) | 5,22 | ヒートエンゲイジャー / ヒートダッシュ +5, +43a (+35) / バルコニーブレイク / Jail from 1st attack |
| | Right Backhand Body Blow | 中 | 24 | -5 | 8 | 20 | Strong Aerial Tailspin / ホーミング / Crumple stun +11F on CH |
| | Stiletto Heel | 下 | 20 | -13 | +4c | 17 | |
| | Geyser Cannon | 中 | 18 | -17 | +36a (+26) | 21 | トルネード |
| | Slicer | 下 | 16 | -9a | 2 | 5 | |
| | db,qcf,n,DB+2+3 | — | — | — | — | — | |
| | Wipe the Floor | 下 | 20 | -37 | +14a | 20 | Faster version of df+3+4 |
| | Uppercut | 中 | 13 | -1 | 5 | 10 | |
| | Elbow > Arm Grab Flip | 投げ | 11 | -2 | +1d | 37 | 投げ抜け 1 |
| | Silent Uppercut | 中 | 15 | -7 | +34a (+24) | 12 | +4s ヒット時 against crouching opponent / Does not launch crouching opponent |
| | Reverse Neck Breaker | 投げ | 11 | -2 | +1d | 37 | Removes Recoverable Health / 投げ抜け 2 / サイドスイッチ ヒット時 |
| | df+3 | 中 | 14 | -11 | 0 | 13 | |
| | df+3+4 | — | 31 | — | — | — | i20~24 startup with input d,DF+4 |
| | df+4 | 中 | 12 | -4 | 7 | 15 | |
| | Elbow Smash | 投げ | 12 | -6 | -2d | 43 | フロアブレイク / 投げ抜け 1+2 |
| | Blonde Bomb | 中 | 17 | -14 | +11a (+2) | 24 | バルコニーブレイク / Frame advantage is -8 if an attack is absorbed / Deals チップダメージ if an attack is absorbed |
| | Crab Hold (CHD) | 投げ | 13 | -2 | +1d | 15 | 投げ抜け 1 / Alternate input: qcf+1+3 |
| | f+2 | 上 | 13 | -3 | 8 | 12 | |
| | Backhand Slap (BHS) | 投げ | 13 | -2 | 0 | 15 | 投げ抜け 2 / Alternate input: qcf+2+4 |
| | Siren's Kiss | 上, 上 | 14 | +3~+4 | +24a (+15) | 10,20 | バルコニーブレイク / Does not jail / 2nd hit is ホーミング |
| | f+3+4 | 中 | 14 | -6 | 1 | 12 | Knee |
| | f+4 | 中 | 21 | -5 | 5 | 15 | Enter SS +2 +12 with D_U |
| | Bombshell Blast | 中 | 23 | -5 | +12a (+3) | 26 | バルコニーブレイク / チップダメージ ガード時 / Cannot be buffered |
| | Bombshell Blast | 中 | 33 | +8g | +19a (+9) | 32 | バルコニーブレイク / チップダメージ ガード時 / Cannot be buffered |
| | Sunset Strike | 上 | 14 | -4 | +32a (+24) | 20 | バルコニーブレイク / Cannot be buffered / Transition to +6, +42d CD with F |
| | Bad Habit | 中 | 15 | -14 | 8 | 24 | Cannot be buffered |
| | Kneel Kick | 中 | 28 | -10~-6 | +9g~+13g | 20 | スパイク / Tech roll to r32 FC on frames 29~34 / 5 recoverable self-damage スカり時 without tech roll / Clean hit ガード時 +16g~+20g, 30 damage / Opponent recovers crouching / Cannot be buffered |
| | Spiral Bombshell Blast | 中 | 20 | 4 | +12a (+3) | 30 | ヒートエンゲイジャー / ヒートダッシュ +5, +36a (+26) / バルコニーブレイク / CDf+1+2: i22~23 / 9 チップダメージ ガード時 |
| | f,f,F+3 | 中 | 20 | -8 | 1 | 10 | |
| H.2+ | Bullet Assassination (Close) | 中, 上, 上, 上, 上, 中 | 16 | +5~+6 | -2d | 20,30 | ヒートスマッシュ / スパイク / Transition to attack throw ヒット時 / Enter CD r30 with F ガード時 (+7) / 10 チップダメージ ガード時 / Jails |
| H.2+ | Bullet Assassination (Far) | 中, 上, 上, 上, 上 | 16 | 14 | +43a (+10) | 20,9,12,9,12 | ヒートスマッシュ / Jails |
| H.b+ | Shockwave Palm > Kiss Shot Penetrator | 中, 中, 上, 上, 上, 上 | 16 | 2 | +33a (+7) | 5,20,5,5,5,5 | バルコニーブレイク / Weapon / Removes Recoverable Health / Combo from 1st hit only if the second hit connects on i8 / 2nd hit available only as combo from 1st / If the second hit connects on i9~10, frame advantage ヒット時 will be -16~-15 / Transition to FC ヒット時 / Jails / Consumes 240F of remaining Heat time / 15 チップダメージ ガード時 |
| hFC.1 | Crouch Jab | 特下 | 10 | -5 | 6 | 5 | Transition to Standing with f / +6c on crouching hit |
| hFC.2 | Crouch Straight | 特下 | 11 | -4 | 7 | 8 | +7c on crouching hit |
| hFC.3 | Crouch Spin Kick | 下 | 16 | -17 | -6 | 10 | -6c on crouching hit |
| hFC.4 | Crouch Shin Kick | 下 | 12 | -15 | -4 | 6 | -4c on crouching hit |
| HHD.1 | Kneebar | 投げ | — | -9 | 3 | 20 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: HHD.3,4,2+4 / Alternate name: Double Snap |
| HHD.2 | Double Heel Hold | 投げ | — | -9 | +0d | 25 | Removes Recoverable Health / 投げ抜け 2 / Powered up input: HHD.1,3,2+4,1+2 |
| Left throw | Kneebar | 投げ | — | -3 | +1d | 40 | Removes Recoverable Health / 投げ抜け 1 / Can サイドスイッチ ヒット時 |
| NTM.1 | Neck Crusher | 投げ | — | -3 | +3d | 15 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: NTM.1,1,2,1+2 |
| NTM.2 | Leg Stretch Arm Lock | 投げ | — | -3 | +3d | 25 | Removes Recoverable Health / 投げ抜け 2 / Powered up input: NTM.1,2,4,3,1+3 |
| OTG.d+ | Twisted Mind | 下 | 17 | -17 | -7d | 30 | スパイク |
| qcb | Sway | — | — | — | — | — | Cancel to SS with u / Buffer to r10 SS with d / Recovers in FC for 5 frames (21~25) |
| qcb, | Betrayer (BTR) | 投げ | 12 | — | +6c | 15 | Unbreakable / qcb,B+2+4 |
| qcf | Crouch Dash / Ducking Step | — | — | — | — | — | Transition to FC with qcf,n / Cancel to FC with d,df,d |
| R.df+ | Death by Degrees | 中, 投げ | 20 | -18 | +0d | 55+ | Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Freezes match timer on activation and ヒット時 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage |
| Right throw | Hammer Throw | 投げ | — | -3 | +1d | 38 | 投げ抜け 2 |
| SS.1 | Snakeshot | 中 | 14 | -10 | 3 | 15 | Enter CD +10g +23g with F / Enter SWA +10g +23g with B |
| SS.1+ | Spiral Explosion | 中 | 19 | -8 | 3 | 22 | バルコニーブレイク / Sidestep adds minimum 9f, effective startup i28 / チップダメージ ガード時 |
| SS.2 | Lift Shot | 中 | 13 | -14 | +33a (+23) | 15 | |
| SS.4 | Heel Slicer | 下 | 20 | -14 | +6c | 14 | Sidestep adds minimum 9f, effective startup i29 |
| STB.2 | Shoulder Through Arm Breaker | 投げ | — | 0 | -6d | 30 | Removes Recoverable Health / Unbreakable / サイドスイッチ / Powered up input: STB.2,1,3 |
| SWA.b+ | Ice Pick | 中 | 19 | -12 | +68a (+52) | 20 | トルネード |
| TSS.1 | Neck Crusher | 投げ | — | -3 | +0d | 15 | Removes Recoverable Health / 投げ抜け 1 / Powered up input: TSS.1,1,2,1+2 |
| TSS.2 | Leg Stretch Arm Lock | 投げ | — | — | +3d | 20 | Removes Recoverable Health / 投げ抜け 2 / Powered up input: TSS.1,2,4,3,1+3 |
| | u+3 | 中 | 14 | -15 | +16a (+6) | 20 | バルコニーブレイク |
| | Leaping Axe Kick | 中 | 23 | +0c~+5c | +5g~+10g | 21 | スパイク / Opponent recovers crouching ヒット時 |
| | Left Backhand Body Blow | 中 | 20 | -16 | +20a | 15 | Sidesteps to the left |
| | ub+3 | 中 | 14 | -15 | -4 | 15 | |
| | Skull Splitter | 中 | 26 | -5 | +26a | 20 | スパイク |
| | Jumping Flip | 投げ | 12 | 0 | +29a (-32) | 30,10 | |
| | uf+2 | 中 | 18 | -10 | 1 | 10 | |
| | Catapult Kick | 中 | 14 | -10 | +21a (+11) | 20 | バルコニーブレイク |
| | Running Jump Kick | 中, 投げ | 23 | -23a~-16a | +2d | 20,13 | バルコニーブレイク on meaty hit / +9a (-1) on meaty hit / Transition to Heel Hold (HHD) chain throw ヒット時 if the move connects on i23, otherwise knockdown / Throw is unbreakable, rest of the chain throw is breakable |
| | Leaping Heel Hold (HHD) | , 投げ | 23 | -23a~-16a | +9a (-1) | ,18 | Transitions to throw on front hit / 投げ抜け 2 |
| | uf+4 | 上 | 18 | -9 | -1 | 23 | |
| | uf,n,D+3 | 下 | 43 | -17 | -6 | 15 | |
| ws1 | ws1 | 中 | 13 | -6 | 5 | 17 | |
| ws2 | Palm Uppercut | 中 | 15 | -13 | +28a (+18) | 15 | |
| ws3 | Spider Knee | 中, 投げ | 13 | -13 | +0d | 15 | Knee / Transition to Triple Slaps chain throw automatically on standing front hit / Throw is unbreakable, rest of the chain throw is breakable |
| ws3+ | Geyser Cannon | 中 | 18 | -17 | +36a (+26) | 21 | トルネード |
| ws4 | Toe Smash | 中 | 11 | -4 | 7 | 15 |
On Guard/Hit advantage. Community data.