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Icebrand

Overview

Item Details
English Name Icebrand
Japanese Name ラハブの氷剣
Chinese Name 冰剑
Weapon Type Lingering freeze projectile (fires ice projectiles that float in place and may freeze enemies on contact)
Evolution Material Unholy Vespers
Evolves To Unknown
Pickup Priority B
Unlock Method Select via Ruler Sword or purchase from the Librarian

Effect and Behavior

Fires ice projectiles that linger on the field instead of traveling and expiring immediately. Each projectile floats in place for a duration, dealing repeated contact damage to any enemy that passes through it. Additionally, contact has a chance to apply the Freeze debuff — frozen enemies stop moving for a set duration, making them trivially easy to hit with other weapons.

The lingering behavior effectively turns each projectile into a temporary damage zone at its position. Placing projectiles in enemy choke points or high-traffic corridors maximizes total hits over the duration. Freeze debuffs compound value across the entire loadout by holding enemies stationary for other weapons to land hits that moving targets would dodge.

Evolution Conditions

Max Icebrand (Lv 8), carry Unholy Vespers, and open an elite-drop chest after 10:00 to evolve. The post-evolution weapon name is currently unconfirmed.

Strengths

  • Lingering projectiles function as temporary damage zones — enemies walking through the path take repeated hits without precise timing
  • Freeze debuff immobilizes enemies, dramatically increasing hit rates for every other weapon in the loadout
  • Frozen enemies cluster in place, making area-of-effect weapons far more effective when Freeze procs coincide
  • Projectiles remain active after the player passes through — rear-guard coverage without re-aiming

Weaknesses

  • Evolution destination currently unknown
  • Freeze proc rate is chance-based — not every contact applies the debuff
  • Unusual unlock method (Ruler Sword or Librarian) makes it less accessible than standard offer weapons
  • Unholy Vespers is a specific evolution material that may compete with other build priorities

Recommended Characters

  • Characters with AoE weapons: Freeze → cluster enemies → AoE lands on the stationary group for maximum simultaneous hits
  • Imelda: +10% Growth levels Icebrand faster for earlier Freeze access
  • High-Luck characters: Luck may improve the Freeze proc rate

Recommended Passives

  • Unholy Vespers: mandatory for evolution; provides unique passive buffs (top priority)
  • Spinach: +10% Might raises per-contact projectile damage
  • Tome: Duration increase extends projectile float time for more hits per projectile
  • Lucky Clover: Luck increase may improve Freeze proc frequency

Synergistic Arcanas

  • IX Divine Bloodline: crit compounding on lingering projectile contacts raises DPS
  • X Twilight Requiem: Luck increase potentially improves Freeze proc rate

Strategy and Tips

  • Early (0–10 min): Level Icebrand and secure Unholy Vespers. Add Tome to extend projectile float duration — longer-lived projectiles block more enemy movement paths for sustained area denial.
  • Mid (10–20 min): Carry Unholy Vespers and push to Lv8 for evolution. Focus other weapons on enemies that Icebrand has frozen — stationary targets take full damage from weapons that would otherwise miss moving enemies.
  • Late (20+ min): Dense enemy clusters freeze in place as they walk into lingering projectiles, stacking with AoE weapons for compounding damage. Positioning in enemy flow corridors keeps the projectiles continuously populated with walking targets.

FAQ

Q: How do I unlock Icebrand?
A: Select it via the Ruler Sword mechanic or purchase it from the Librarian. It does not appear in the standard weapon offer pool.

Q: What does Freeze do exactly?
A: Frozen enemies stop all movement for a fixed duration. During the freeze window, they take full damage from every weapon in your loadout — none of it is wasted by the enemy moving out of range. The debuff dramatically improves effective DPS across the entire build.

Q: How long do projectiles linger?
A: Projectile float duration scales with the Duration stat. Tome and Spellbinder extensions keep each projectile active longer — more time on the field means more enemy contacts per projectile before it expires.