Arma Dio
Overview
| Item | Details |
|---|---|
| English Name | Arma Dio |
| Japanese Name | アルマ・ジロ |
| Chinese Name | 犰狳 |
| Weapon Type | Utility (grants an extra passive pick per level-up) |
| Evolution Material | None (no evolution) |
| Evolves To | None |
| Pickup Priority | C |
Effect and Behavior
Occupies a weapon slot but grants one additional passive weapon choice on each level-up. Arma Dio deals no damage and does not evolve — it is a pure utility item that converts a weapon slot into an extra passive slot. The restriction is that only passive items can be chosen through this extra pick; weapons are excluded.
Found in the Laboratory stage. Its value is entirely dependent on how much benefit an extra passive pick generates for a given build — in passive-heavy builds with multiple evolution materials to collect, the additional pick per level-up can significantly accelerate setup completion.
How to Obtain
Find Arma Dio in the Laboratory stage. Restrictions:
- Consumes one weapon slot
- Extra level-up pick is limited to passive items only (no weapons)
- No evolution
- No direct damage output
Strengths
- Converts a weapon slot into a functional extra passive slot per level-up
- Accelerates collection of evolution materials and support passives simultaneously
- High value in builds that need many passive items concurrently
- Unique pick-up method from the Laboratory stage
Weaknesses
- Wastes a weapon slot on zero direct damage output
- Extra passive pick is passive-items-only — no weapons
- Requires selecting the Laboratory stage
- Marginal benefit in builds that pick up passives naturally anyway
Recommended Characters
- Characters running multiple weapon evolutions simultaneously: extra passive pick relieves the "not enough slots" pressure
- Imelda: +10% Growth means more level-ups where the extra pick can fire
- Any character where passive competition is the main bottleneck
Synergistic Arcanas
- Passive-boosting arcanas generally: the extra pick compounds with arcana bonuses on the selected passives
- XXI Game Killer: higher item density makes the extra passive pick more consistently useful
Strategy and Tips
- Arma Dio should only be considered when at least 2–3 primary damage weapons are already locked in. Giving up a weapon slot to a no-damage utility requires the passive bonus to compensate through significantly faster evolution or support stacking.
- The extra level-up pick is passive-only — prioritize using it for hard-to-find evolution materials rather than straightforward stat passives that appear frequently anyway.
- In most standard builds the weapon-slot cost outweighs the passive acceleration. Arma Dio shines in edge cases: heavy multi-weapon builds where passive competition is genuinely the bottleneck.
FAQ
Q: How do I get Arma Dio?
A: Find it in the Laboratory stage — it's not chosen from the standard level-up menu but discovered within the stage itself.
Q: Can I pick weapons with the extra level-up choice?
A: No — the extra pick is limited to passive items only. Weapons cannot be selected through it.
Q: Is giving up a weapon slot worth it?
A: It depends entirely on the build. For builds that need 4+ different passives simultaneously and struggle to find them, the extra pick per level-up is meaningful. For builds where passives appear naturally, the slot cost is generally not worth it.