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Ball Evolution

Evolution Chart

Combine two basic balls to create evolutions

19 basic balls 48 evolution balls

Combine two basic balls to create an evolution ball. Find the result at the intersection of the first ball (row) and second ball (column).

Basic Balls (19)

Bleed

Bleed

Applies 2 Bleed stacks. Bleeding enemies take 1 damage per stack when hit (max 8 stacks).

Unlocked from start
Brood Mother

Brood Mother

25% chance to spawn a baby ball on each hit.

Unlocked from start
Burn

Burn

Adds 1 Burn stack on hit for 3 seconds. Deals 4–8 damage per second.

Unlocked from start
Cell

Cell

Splits after 2 hits.

Clear Shroom × Forest
Charm

Charm

4% chance to Charm an enemy for 5 seconds, causing friendly fire.

Clear Heaven × Gate
Dark

Dark

Deals 3.0× damage. Breaks on enemy hit; 3-second cooldown.

Clear Graveyard × Garden
Earthquake

Earthquake

Deals 5–13 damage to adjacent units in a 3×3 tile area.

Unlocked from start
Egg Sac

Egg Sac

Bursts on enemy hit, spawning 2–4 baby balls. 3-second cooldown.

Unlocked from start
Freeze

Freeze

4% chance to Freeze for 5 seconds. Frozen enemies take 25% more damage.

Unlocked from start
Ghost

Ghost

Passes through enemies.

Unlocked from start
Iron

Iron

Deals 2× damage but reduces movement speed by 40%.

Unlocked from start
Horizontal Laser

Horizontal Laser

Deals 9–18 damage to all enemies in the same row.

Unlocked from start
Vertical Laser

Vertical Laser

Deals 9–18 damage to all enemies in the same column.

Unlocked from start
Light

Light

Applies Dizzy for 3 seconds. 50% chance for attacks to miss.

Clear Boundary × Desert
Lightning

Lightning

Deals 1–20 damage to up to 3 nearby enemies.

Unlocked from start
Poison

Poison

Applies 1 Poison stack (max 5). Deals 1–4 damage per second.

Unlocked from start
Vampire

Vampire

4.5% chance to restore 1 HP.

Unlocked from start
Wind

Wind

Passes through enemies. Slows by 30% for 5 seconds. 25% reduced damage.

Unlocked from start
Stone

Stone

First hit deals 300% damage, reduced by 40% each subsequent hit (min 50%).

Clear Snow × Shoreline

Evolution Combination Matrix

Bleed Bleed Brood Mother Brood Mother Burn Burn Cell Cell Charm Charm Dark Dark Earthquake Earthquake Egg Sac Egg Sac Freeze Freeze Ghost Ghost Iron Iron Horizontal Laser Horizontal Laser Vertical Laser Vertical Laser Light Light Lightning Lightning Poison Poison Vampire Vampire Wind Wind Stone Stone
Bleed Bleed
Sacrifice Hemorrhage Leech
Brood Mother Brood Mother
Spider Queen Mosquito King Mosquito Swarm
Burn Burn
Berserk Frozen Flame Bomb Dark Flame Fireworks Brimstone Inferno Magma
Cell Cell
Overgrowth Virus
Charm Charm
Berserk Incubus Fleshy Egg Sac Lovestruck Succubus
Dark Dark
Sacrifice Incubus Phantom Flicker Vampire Lord
Earthquake Earthquake
Sandstorm Catapult
Egg Sac Egg Sac
Spider Queen Overgrowth Fleshy Egg Sac Shotgun Maggot
Freeze Freeze
Frozen Flame Wraith Blizzard Swamp Glacier
Ghost Ghost
Phantom Wraith Assassin Soul Sucker
Iron Iron
Hemorrhage Bomb Shotgun Assassin Laser Cutter Lightning Rod Steel
Horizontal Laser Horizontal Laser
Laser Cutter Laser Beam Radiation Beam
Vertical Laser Vertical Laser
Laser Beam
Light Light
Dark Flame Flicker Flash Holy Light
Lightning Lightning
Fireworks Blizzard Lightning Rod Flash Storm
Poison Poison
Brimstone Virus Lovestruck Maggot Swamp Radiation Beam Noxious
Vampire Vampire
Leech Mosquito King Succubus Vampire Lord Soul Sucker Holy Light
Wind Wind
Mosquito Swarm Inferno Sandstorm Storm Noxious Landslide
Stone Stone
Magma Catapult Glacier Steel Landslide

All Evolution Balls (48)

Assassin

Assassin

Passes through enemies from behind; deals 30% bonus damage from the back.

Recipe: Iron + Ghost
Berserk

Berserk

30% chance to Berserk an enemy for 6 seconds, dealing 15–24 DPS to adjacent enemies.

Recipe: Charm + Burn
Black Hole

Black Hole

Instantly kills the first non-boss enemy hit. 7-second cooldown.

Recipe: Dark + Sun
Blizzard

Blizzard

Freezes all enemies within 2 tiles for 0.8 seconds and deals 1–50 damage.

Recipe: Freeze + Lightning
Bomb

Bomb

Explodes on enemy hit, dealing 150–300 damage to nearby enemies. 3-second cooldown.

Recipe: Burn + Iron
Flash

Flash

Deals 1–3 damage to all on-screen enemies and Dizzies them for 2 seconds.

Recipe: Light + Lightning
Flicker

Flicker

Deals 1–7 damage to all on-screen enemies every 1.4 seconds.

Recipe: Light + Dark
Frozen Flame

Frozen Flame

Adds Frostbite stacks on hit for 20 seconds (max 4). Frozen enemies take 8–12 DPS and 25% more damage.

Recipe: Freeze + Burn
Glacier

Glacier

Creates ice spikes at the impact point, Freezing nearby enemies.

Recipe: Freeze + Stone
Hemorrhage

Hemorrhage

Applies 3 Bleed stacks. When hitting an enemy with 12+ Bleed stacks, consumes all stacks to deal 20% of max HP as damage.

Recipe: Bleed + Iron
Holy Light

Holy Light

Heals and cleanses in an area.

Recipe: Light + Vampire
Incubus

Incubus

4% chance to Charm for 9 seconds. Charmed enemies curse nearby foes; cursed enemies take 100–200 damage after 5 hits.

Recipe: Charm + Dark
Inferno

Inferno

Deals 3–6 DPS in a 2-tile radius for 6 seconds.

Recipe: Burn + Wind
Laser Beam

Laser Beam

Fires lasers both horizontally and vertically simultaneously, hitting all enemies in a cross pattern.

Recipe: Horizontal Laser + Vertical Laser
Leech

Leech

Attaches to enemies and continuously deals Bleed damage per second.

Recipe: Bleed + Vampire
Lightning Rod

Lightning Rod

Discharges damage to nearby enemies every 3 seconds.

Recipe: Lightning + Iron