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108 Bocce

Overview

Item Details
English Name 108 Bocce
Japanese Name 百八つの数珠
Chinese Name 108地滚球玉
Weapon Type Always-active surrounding melee (Curse-minus-Luck damage scaling)
Evolution Material None (no evolution)
Evolves To None
Pickup Priority B

Effect and Behavior

Continuously attacks in all directions around the player — it is always active with no trigger or aim required. Despite the name claiming 108, the weapon actually fires 8 balls; the discrepancy is an intentional in-game joke. Damage scales uniquely based on the difference between Curse and Luck stats: higher Curse combined with lower Luck increases damage, while higher Luck with lower Curse reduces it. This makes 108 Bocce the rare weapon that rewards leaning into Curse rather than avoiding it.

McCoy-Oni's (真鬼's) starting weapon, unlocked by unlocking McCoy-Oni — which requires evolving Mirage Robe (DLC). McCoy-Oni has a passive that periodically expands the attack area, synergizing directly with the surrounding melee coverage. No evolution exists and no passive slot is consumed.

Evolution Conditions

108 Bocce has no evolution. No passive item is required. Passive slots are entirely free.

Strengths

  • Always-active omnidirectional output — zero aim, zero trigger management
  • Curse-based scaling rewards Curse-heavy builds with meaningful damage increases
  • No passive slots consumed — full freedom for other weapons' evolutions or support
  • McCoy-Oni's range-expansion passive directly widens the surrounding attack area

Weaknesses

  • No evolution path — damage ceiling is fixed
  • Curse-stacking builds reduce Luck, which can hurt crit rates and drop rates
  • Melee range only — distant enemies are not covered
  • Requires unlocking McCoy-Oni via Mirage Robe evolution (DLC)

Recommended Characters

  • McCoy-Oni: dedicated character; periodic area expansion directly benefits the surrounding melee
  • Characters with Curse bonuses: higher Curse = higher 108 Bocce damage
  • Gennaro: extra projectile count adds balls to the surrounding pattern

Recommended Passives

  • Candelabrador: wider area expands the surrounding attack range — top priority
  • Spinach: +10% Might raises base damage across all balls
  • Hollow Heart: higher max HP supports the aggressive close-range positioning this weapon demands
  • Curse-raising items: directly push the Curse-minus-Luck damage differential higher

Synergistic Arcanas

  • IX Divine Bloodline: crit compounding with the constant surrounding hits (works best with some Luck retained)
  • XIV Game Killer: Curse bonus pushes the weapon's damage scaling to its ceiling

Strategy and Tips

  • Early (0–10 min): Level 108 Bocce and grab Candelabrador immediately to expand range. Dive into enemy clusters — the always-active melee rewards staying in the center of dense groups.
  • Mid (10–20 min): Pursue Curse-raising items if committing to the damage scaling. Passive slots are free — use them for secondary weapon evolutions or survivability.
  • Late (20+ min): Stack Candelabrador and Hollow Heart to maximize area and tankiness. The Curse-scaling becomes most impactful at high Curse values — high-Curse builds can make this the primary damage source.

FAQ

Q: How do I unlock 108 Bocce?
A: Unlock McCoy-Oni by evolving Mirage Robe. McCoy-Oni is a DLC-exclusive character, and 108 Bocce is their starting weapon.

Q: How much does Curse affect the damage?
A: Curse minus Luck = damage modifier. High Curse with low Luck maximizes damage, but high Curse also strengthens enemies — build durability to compensate.

Q: Why is it called "108" if there are only 8 balls?
A: It's an intentional joke in the game's design. The name vs. reality gap is part of the weapon's character — even the English name leans into the exaggeration.