孢子心灵
呪い|Spore Mind
-—孢子心灵
呪い
効果
プレイ不可
Basic Info
- Type: Curse
- Cost: 1
- Keywords: Exude
- Effect: Exude. Playable for 1 energy.
Rating
Danger: D-tier
The only curse in the game you can normally play and remove. It costs 1 energy, but playing it Exudes the card out of your combat deck for good. You can deal with it mid-fight without Blue Candle, which is its biggest upside. However, 1 energy is still worth a full playable card, so early fights and boss fights with tight energy cannot fully ignore the tax. Outside combat it stays in the deck, so you keep paying 1 energy each draw. In many cases, permanent shop removal is the better deal.
Acquisition and Related Events
- Added to your deck after fighting mushroom-family enemies (Spore Mind, various mushroom enemies). Unlike a status, it persists as a post-combat reward rather than disappearing after the fight
- Event "Hungry for Mushrooms": mushroom-related choices can apply Spore Mind
Counterplay
- Play and remove: pay 1 energy and it Exudes from the fight. Default line is to play it on the turn you draw it
- Shop removal: ~75g. Remove it permanently at a shop if you dislike paying 1 energy each fight
- Blue Candle: works even at 1 HP, but Spore Mind is already playable so Blue Candle is unnecessary
- Omamori: wasteful on Spore Mind — save it for more dangerous curses
Good Synergies
- Feel No Pain (Ironclad): gain Block when playing and Exuding Spore Mind. Exude synergy triggers
- Fire Breathing (Ironclad): deals damage every time you draw Spore Mind
- Exude synergy in general: playing Spore Mind bumps the Exude count. Also pairs well with Charon's Ashes
- Darkstone Periapt: +6 HP whenever you gain a curse. Since Spore Mind removes itself by play, only the +6 HP remains — a clean net gain
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