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衰朽

状態異常|Waste Away
衰朽
-
衰朽
状態異常
効果

每回合失去1点。

Basic Info

  • Type: Status
  • Cost: Unplayable
  • Keywords: None
  • Effect: Gain 1 less energy at the start of each turn.

Rating

Danger: A-tier

A brutal disruption card: just having it in the deck drops your turn-start energy by 1 every turn. 3 energy to 2 energy severely cuts the cards you can play. Alongside Decay (Draw -1), it sits in the top tier of statuses, and even energy relics cannot prevent the flat -1. Multiple copies take you to 1 energy then 0 and the fight stops functioning. It is Unplayable, so it also clogs your hand — a double punch of energy loss and hand-space loss.

Acquisition and Related Enemies

  • Added by debilitating or void-family monsters — high-tier enemies that chip away at your resources
  • Act 2+ elites and specific bosses are known to apply Waste Away
  • Status cards exist only during combat and are auto-removed after the fight

Counterplay

  • Medical Kit: play the status to Exude it. Stops the energy loss. One of the highest-priority statuses to remove
  • 0-cost cards: 0-cost cards play fine even with reduced energy. A 0-cost-heavy deck mitigates the impact
  • Finish fights fast: end the fight before the -1 energy cost compounds
  • Energy relics: base energy of 4+ reduces a single Waste Away's relative impact

Good Synergies

  • Medical Kit: play Waste Away to Exude it. Restores your energy baseline
  • Evolve (Ironclad): draw an extra card whenever you draw a status. More hand options help when energy is short
  • Fire Breathing (Ironclad): deals damage every time you draw a status
  • 0-cost cards in general: unaffected by energy reduction
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